Seventeenth Highest Shelf Vittles: 2.13.00-6.22.00
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Bertherville or Bust
Must... post... some... news...
SOMEONE has done up his very first Outlaws
Although like many first maps Berthe tends toward the
big and flat look, you'll find careful attention has been
paid to gradations of light indoors and some interesting
and attractive things have been done with textures. The
"roof" sky is definitely out of the ordinary. A promising
map, I think. Check the
You can find out more about this 15-year-old
French-Canadian Outlaw at
web site (mostly non-OL related).
Speaking of sites, the
Metal Militia Outlaws Site link is back online, the
site has been updated somewhat (red text on black background,
how very goth :).
I pray you, have patience with me if I don't get in a huge
update this weekend, someone had the brilliant idea of
making a deadline for our project on a Monday. We've missed
plenty of deadlines so far (every one, really :P) and there's
nothing to indicate we won't miss this one but that doesn't
mean we don't all get to have fun working through the weekend
* * *
Maps R Us
by Killer: A square valley with some buildings,
a sniping hole or two in the canyon walls. Big chunk of
ground missing on 3dfx cards.
by Truffle: Named after a small Texas town near
the author's home, Granbury reminds me a lot of the one-road
town layout of Cutter's "New Cariboo" except a lot bigger
and with less attention to careful detail. There are some
minor texture popping errors that show up and one window
doesn't break for instance but if you want a big town, this
here's the answer. Unfortunately as you might expect with
a lot of buildings along one road, framerates along that road
are going to get really bad.
by D.A.D.: Strange map in a valley focussing on
a small movie theater (hey Granbury has a theater too,
how about that?). A lot more normal than D.A.D.'s previous
maps but still has a fair amount of weird stuff thrown in
like acid traps, pitfalls, funky animal sounds, antigravity
water, etc. Really overdoes it on those darn bush sprites.
D.A.D. says this map is Voodoo-only, running it in software
mode will cause lockups.
And then Warrior just went totally nuts:
by Warrior: Long narrow canyon with two buildings,
cave base at either end and sniping caves along the sides.
Should make for pretty active small CTF matches.
DeathMatch Pond 2
by Warrior: Two bases facing each other across a
pond, simple CTF style. Nice soothing canyon texture but the
lack of running sounds dampens the action a bit and the
scattershot item placement leaves it a tad unfocussed.
by Warrior: Squarish simple grey buildings in square
canyons, another CTF map. Very basic, high framerates,
two-dimensional (not much use of altitude) and lacks running
by Warrior: Larger and better looking than the first
with improved texturing, a couple 2-story buildings and
running sounds (yay!).
by Warrior: Very simple all-indoor mini maze map,
not altogether unattractive texturing though pretty lacking
in variety. Close quarters, high framerates.
by Warrior: Simple square valley with three buildings,
flat. No running sounds.
by Warrior: Rather nice base texturing spoiled by a
big ugly "maze" in between the two forts. The maze doesn't
display on the automap but just running straight will see
you through and chances are you won't really want to go
by Warrior: Who would want to live on a two-room ranch
in a featureless valley surrounded by sniping slits? Simple,
solid, not particularly interesting.
by Warrior: Box-like buildings around a sides of a huge
valley. Ohhh, baby.
by Warrior: Two forts in a rectangular canyon with
a peaked hill in-between, stop me if you've seen this before.
Simple, high framrates, etc.
by Warrior: A lot like WarFortCTF except with crab-grass
(you know, with the red spots in it) instead of sand. I like
the criss-cross tunnels under the hill.
by Warrior: You can tell who's place it is because he's
signed his name in the ground. :P Aside from that stunt there
isn't a whole lot of interesting stuff in this little
one-building valley, the simple architecture and texturing
don't really grab ya but it should make a decent small DM
Phew! Well despite the last-minute bombardments from Warrior
I finally caught up on maps. Now to see how much of the
other news I can catch up with before I drop. Probably not
S_haft! He's the Ma-an...
S_haft is working on an Outlaws site with a "Shaft"
theme. Western blaxploitation? Hmmm...
Long MGL Rant
D1 and Only had the following to say about the MGL
drivers and for some reason figured I'd post it for him...
Everyone playin outlaws multiplayer has 1 primary objective other than killin' ppl... That's high frame rates! FPS! The more the merrier! Well unless yer willin' ta spend $100 on a
voodoo card, then ya can simply install tha MGL Drivers from yer OL cd #1 or download it from pale's! It sounds all good an' easy, an' it does it's job of gettin' ya some higher PFS by
about 20% or 30%. And at tha lowest resolution, which I've used for the longest, and get about 275 FPS! That's swell and all but the only prob with that is that you cant see what yer
shootin'! and your gun looks like ice cream in the Sahara desert! The only way I've found to succeed like that is to shoot anything that's blurry an movin'!! I have been usin MGL drivers
for about 2 months now just fer the higher framerates. Now since I obviously don't have VooDoo, but I have been playin against people with VooDoo (needless to say I've been gettin'
massacred!) I have been tyin to squeeze evey last frame out of my system. And when I use MGL drivers, I notice somethin'!! Now everyone knows that its really hard fer people with
WINDOWS 98 to join a game on the ZONE. Well, it's even worse with MGL! If you can't connect to the game, guess what? You gotta reboot!!! This gets REALLY annoying cause MGL
tends to lock up more what Direct Draw which would let you use the Ctrl + Alt +Del tactic to exit (also called "exiting illeagally").
However, if ya try an pull this stunt with MGL, you see whatever screen you saw as you lock up and you can hear your computer workin in the background cause it IS! But MGL wont
update your display and let you see whats goin on! Therefore, you gotta press Ctrl +Alt + Del 2 times or hit the little RESET button. THis has happened to me at least 30 times in the last
2 months and it gets REALLY annoying. So I have switched back to Direct Draw drivers. Although I only get 50 FPS, i dont have to reset every other time I join a game! I get into 90% of
all games with Direct draw while I get into 50% with MGL. I for one don't think it's worth having to wair 3 minutes for your comp to reboot and do that SCANDISK which takes a minute or
two if ya do have errors. Anyway, I have stopped using MGL and I plan to get VooDoo3 which will put a stop to all my problems with FPS and freezing up (hopefully).
Another Western Grame?
Raf says Infogrames
plans to release a Wild West "Commandos"-style game called
"Desperados" around Christmas time. Are you as stoked as
I am about this? Yeeee-hawww. Okay so I'm not stoked at
all especially since there's nothing about it on the 'grames
Aureal Sound Off?
Rumor has it that Aureal, creators of the Vortex sound
card chipset that gives Outlaws 3d sound through their
"A3D" API, has finally kicked the bucket. One clue is
that their web site is down. They've been financially
troubled for some time now and it's a darn shame b'cause
their sound cards are soooo much better than Creative
Labs. I mean I got my Vortex2-powered MX300 I think nearly
two years ago now and it's still cutting edge as far as
sound cards go. At work I had a Soundblaster Live! and
it died on me and I replaced it with an MX300 and suddenly
everything sounded better. Anyhoo... I really hope some
nice company comes along and saves Aureal, they make darn
good sound cards.
* * *
Well I am still way behind on news stuff but this one
cuts straight to the front of the line:
lindow sent along the much-anticipated new version
of his mIRC Outlaws launcher,
Version 2.0b adds fantastic bells and whistles like auto-detection of
your OL directory, server pinging, a map selection list for
hosting, a button to launch the OL config utility,
auto-nick renaming and more; this is basically
an elegant multiplayer front end to Outlaws. You simply
MUST try this out. Check the
for all you need to know (aside from basic IRC stuff).
I'm hosting it here because lindow doesn't have it on the
Outnet site which hasn't been updated for like three
months anyhow. For future reference you'll be able to find
it on the
other useful files page.
Humbug. Three months and 70-80 hour work-weeks is getting
to be a real drag, even if it is working on video games.
Erg. Hopefully won't go much longer than the end of this
month... then also hopefully the V5 6000 will be hitting
stores, I'll have time on my hands and a pimpy new system,
not to mention Outnet 2. Soon, soon... maybe if I keep
telling myself that I'll believe it.
I did get my 19" monitor as a beginning to putting together
the new system. I like it. :) It's a "short neck" style
monitor so it only takes up the space of my old 17" and boy
does it seem a whole lot bigger. I can actually see what
1600x1200 looks like now... very tiny hehe.
Oh yeah... if anyone knows where I can get an Act Labs
"PowerRamp" PC arcade stick, please let me know. These
are great joysticks that don't take drivers or anything
because they work on a pass-through keyboard connection...
I found one in an old joystick compatibility bin at work
but now I need another for the rare times a friend comes
over to play stuff. :) More info can be found at the
Act Labs page; they aren't being manufactured
anymore so I have no idea
where I could get one, nuts.
* * *
Voodoo 5 in Stores
Yup yup I saw with my own two beady little eyes a
Voodoo 5 5500 in Babbages this weekend. I was going around
looking for NGPC games I didn't yet have 'cause they're
going to pull them from stores this week, doggonit. Umm
but yeah V5's are out, someone send me some FSAA screenshots
from OL or something.
Outlaws Soundtrack Album Available
A bunch'a people, Joonas Linkola of
being the first, told me about LEC selling a special
version of OL (you'll see it on their
page) with a separate "soundtrack" CD. Here's the
Buy "Outlaws" for $19.95 and we will include the
featuring the music by Clint Bajakian with your order.
A $12.95 value - yours
free with purchase. (While supplies last)
Hmm. Seems kinda funny since you kin just play the music
tracks off'a th' game CDs anyhow but maybe this puts the
tracks from both CDs on to one... guess that would be kind
of handy. Or you could just go get the actual Ennio Morricone
soundtracks from the "Dollars" trilogy since that's where
Bajakian ripped the music from.
New Maps Galore
These rascally LawMakin' types always send me a TON of
new maps whenever I announce I'll be missing a few updates.
:P So this isn't nearly all the new ones I got but this is
all I got time for t'night...
by Tater: Loose layout of small buildings, a
river, a water tower and a few tunnels in a roughly
triangular, sloped canyon. I kinda like the ramshackle
layout. Features a modified 2-shot sniping rifle and
plays music off the 2nd CD.
by Tater: Three ramshackle buildings on stilts in
a flooded, roughly-triangular canyon (is there a pattern
here) with tunnels around the sides. Didn't notice if there
was a modified rifle... Like Forgiven it could do with a bit
more attention to texturing and lighting and it plays music
off the 2nd CD.
by TenTacos: A die-hard sniper map. Extremely long
tunnels beneath a huge open arena. One beefy modified
sniper rifle. Those who love to snipe (bastards! ;) should
get a real kick out of this one.
The Spiral of Doom
by Truffle: Good original canyon design with a
path twisting up around the valley below. The building
interiors aren't the most fascinating but the general
layout is very nice.
Moose sent in updates to three maps:
MRanch and Pesach are some of Moose's early designs, don't
really care for 'em myself but the romanesque DomusDM is
lovely and well worth your time. Not quite sure what's
new in these, Moose just says
"i adjusted them, made them better and more playable..."
for a recent mIRC tourney. [Update: re-read Moose's mail,
DomusDM is actually a smaller version of
preventing you from going outside the villa]
P.B. wrote to warn that he and a buddy have both
experienced lockups when running the recently-released
"Scalped" map so uh you've been warned.
Let me just close out this update with a big thanks to
Hoder for helping me clear a lot of deadwood out
of the links page. He also pointed
out three sites I'd listed twice in a row...
* * *
Two New from Flopur
Doh it's late but if I don't get some sort of update
in everyone will think I'm dead. Actually I thought I
was dead earlier this week when I was at work until
9:30 am but after 8 hours of sleep it turned out I wasn't.
Sucks to get caught in morning rush hour traffic when you've
been at work all the past day and night. :P
Got two new map versions from Flopur,
Map v2 and
Ditches v3. The snow (if I remember aright) from the
first Garbo has melted into flowing water in the sequel,
kind of a nice change of seasons
(shot). The water ground
animation is a bit chunky and may prove distracting to some
but you gotta love those weird curly cracks. MudDitch3
removes the roofs on the outer buildings of the previous
versions and adds more detail to the central pyramid
(shot). I'm not sure I'm
too keen on the new look, also the central part now seems
to account for some rather low framerates.
Austrian Outlaw Tombstone sent me the link to his
German-language Outlaws site. Am I gonna let a little thing
like a language barrier stop me from reviewin' a new site?
Sheesh is that a silly question...
All-German site by this Austrian outlaw, fortunately
you kin get a translated version through
A bit heavy on the ripped graphics, animations and Java
stuff but there are a few things of interest like the
snippets of movie Westerns to download, some fan news,
odd music mp3's to download and an account of Tombstone's
Saw "Shanghai Noon" this past weekend. Not a lot of
Jackie's trademark martial-arts action but it's just a
darn fun movie and to tell you the truth I enjoyed the
story and characters so much that I didn't even notice
the fighting bits were few and far between. A real
charmer—with two cute princesses to boot, you really can't
go wrong. :)
Uhh what else has been goin' on... oh 3dfx's Voodoo 5
5500's should be back on their way to retailers, goody
goody. I'm still waiting for the 6000 and there's still
no word on release date for that bad boy. I kinda jumped
the gun today by ordering a 19" monitor for my planned new
system. Pete said I should'a gone fer 21" but I don't think
my apartment is big enough. ;)
* * *
Time to Steal Some News
Not a whole lot of news today. I had a new map but
thanks to a timely warning from Martone I
found that it has a crash bug in it so I'm not gonna
post it. :P
Hmm speakin' of Martone I'll jus' steal some news from
Headquarters, namely a new Outlaws site... which
led to two other site's I hadn't seen before:
Boothill Bob's Outlaws Page
Sets out to do things a bit differently and
succeeds. With things like best excuses for losing,
signs you're addicted to Outlaws and tall tales from
Outlaws battles, Boothill's put together one entertaining
site which also benefits from handsome design.
Jake Big Chinn's Page
Very brief singlepager though the energetic rough
and ready presentation sort of makes up for the lack
of anything really useful to download, etc. Plain fun.
Sort of a lot of stuff, mostly cheesy graphics, thrown
together across several pages. Hard to make out
anything really worth the trip except for the Shania
Twain page—just seeing someone tie his obsession with
her in to Outlaws is rather impressive.
Where is Klie Now?
There's a really really long article on the history
behind the making of Diakatana right
on Gamespot. I mention it because deep inside the article
(trust me, it is way longer than you think, just about did
me in trying to plow through it) if you can survive the
onslaught of innumerable smiling John Romero photos
you learn that Ion Storm
hired Chris Klie as lead level designer—Klie was the
lead level designer of Outlaws, he of the olanalklie
cheat. Poor fella, not really the project you'd wish
someone to end up on. And they didn't even get an Old West
time period into the game, what the heck is the deal with
I guess I should warn y'all that later this week a friend
is moseying into town for a visit so I might not get in
updates next weekend... mebbe we'll go see that new Jackie
Chan East-meets-Western or somethin'.
* * *
Was ist Passiert?
Anthrax has the unusual distinction of being a
native English speaker amongst a rowdy gang of Outlaws
loving Austrians, the
Desperados. Now being as how many English speakers
on the net use a barely comprehensible pigdin (and I count
myself among them), Anthrax is doing his best to compile
an Austrian Outlaws fan's guide to gaming language, which
you can find on the site under the "info" section. He's
off to a great start and the cool thing about this for
us English speakin' types is that it works in reverse too,
so now I know that "Crème zum verschwinden" means "Vanishing
Anyhow to get to the real point Anthrax could use some help
getting more English "abbreviations and banter galore" to
translate into his adopted tongue so if you'd like to help
in this great project of bringing Outlaws internet gaming
illiteracy to the rest of the world, mail him ideas at
Mytie Mause Strikes Again
Speakin' of site updates, Mytie Mause has been
workin' hard pumpin' out updates to
Outlaws Site. Th' mystery mouse now has two more
custom Outlaws Winamp skins, Sanchez and Bloody Mary,
as well as a new "high visibility" crosshair plus updated
news, Outlaw quotes and game tips. Whew!
Tra Laa Tra Laa New Maps
by Kid Macoo: A recreation of some dude named
Art's apartment. Now I'm gonna be real worried if this
dude's pad actually involves two dimensional walls,
sawed-off shotguns and deadly fire escapes, but I guess
you gotta use what you have. Kinda small and close
quarters, not the most attractive place but if you had
say two or maybe three players could have some fun. Definitely
by Kid Macoo: Ye olde two forts divided by river
CTF plan here. Some of the water sectors are kinda funky
and perhaps a bit many big bushes laying around but
otherwise this is fairly solid CTF action, so long as
you don't mind bobbers in the middle.
by Flopur: A large CTF map along the (long)
lines of Smo's classic "Smo's Feud" with a number
of important differences, mainly that the drop to the bottom
off the bridges is easily survivable and that the bridges
aren't hollow (so far as I could see) but you can run
around the backs of the forts and climb up a ramp. Also
the base forts are fairly large. Pretty good looking
semi-arena style CTF action.
Doh! 3dfx pulled their Voodoo5 5500's back from retail
outlets where the were supposed to go on sale tomorrow
in a last minute quality control check. Hmm. Overclockers
shorting out boards by frying eggs on them, no doubt.
So basically you'll hafta wait another week or two to get
yer grubby mitts on 3dfx's latest hardware. Durnit.
* * *
Map Help for Silverspurs
SilverSpurs could use some help with a Co-op
level he's been working on:
I have created a Co-op level for Outlaws and its all done...but Im having
problems runnung the level. I tested it on mutli-player and it worked a few
times, but after playing it 2-3 times the level dosnt load again and I have
to re-publish the level in order to run it again...I dont know whats wrong,
I was thinking maby there was a file I need to create special for co-ops or
if just certain ITMs just dont work in multiplayer. If anyone out there who
has made co-op levels can help, please write to
Appreciate any help I can get!
Twiddler on the Loose
D.A.D. sent me his second map,
Now this is... uhh... it's... hmm. Funny angles, bizarro
animated wall textures, some juiced-up AI characters,
gravity zones—it's just plain nuts. Check the
screenshot and uh shield your
eyes. One of a kind map I think you can safely say.
Voodoo5 5500 on Friday
Voodoo5 5500 cards are supposed to hit retailers this
Friday. I'm planning on holding out for one of the 6000's...
hopefully they'll be soon to follow. Anyhow if ya pick up
a V5 send me a screenshot of Outlaws with that newfangled
anti-aliasing stuff goin' on. :)
* * *
Three New Maps
by Outlaw and MikeDaKid: Sure there are
plenty of two-fort maps, but how about three? Aha! Cave
Arena has three forts arranged in a T formation around
a sunken cave area. Novel arrangement, lovely texturing,
high framerates; what's not to like?
by Bad_Aim (aka JZombie): Taking a lead from a
message by Mudduck on the
Message Board concerning Manco's recent
"Quake" map, Bad_Aim gives us this tongue-in-bill deathmatch
map involving a small armory storehouse in the middle of
a half-frozen lake. Make sense? Nah, but it's good icy-cold
fun. Framerates dip a little around the edges but the big
surprise is... music! Playing off your second Outlaws CD.
Should make a nice change from that dang rave music I know
you all play while shooting people. ;)
Straight to Video
by Bad_Aim: Okay now any map featuring an old truck
up on blocks has got to be an instant redneck classic.
The previous two installments of his movie map series took
place in theaters, but this one moves in to the more modern
era of home video rental. So you enter the western town (a
mix of building borrowed from Sanctuary and Dry Gulch)
through a big-screen TV. I still think the first in the
series was the most inspired, but hey it's on video so you
can watch it any time, right? Look for this baby in the
five-day-rental section, pop it in and enjoy.
Skin Your WinAmp
Mytie Mause sent me this mousey new URL:
Mytie Mause's Outlaws Page
Cute site with thorough game info, tips, some handy
files (Mause's own Outlaws WinAmp skin), sporadically
updated news, chat quotes and jokes. Sometimes hard
to read but a good bit of fun and useful info to
Mause's "OLAmp" skin is pretty nice... I still kinda prefer
the look of the old
Amp skin by err I ferget who for the main window
as Mause's isn't as easy to read but OLAmp has skins for
all the little additional WinAmp windows as well, which
is a nice addition.
Outlaw Bash Info
Beignet has updated info on the second annual
Outlaw Bash get-together at
This year's is in her own home town of New Orleans, 40
die-hard varmits are already plannin' on attending. That's
a lot of varmits in one place! :)
Ah, thanks to vijohna for lettin' me know that TRH
stands for "The Rage'n Huckleberries" which is of course
the posse site you'll find right
* * *
Maps for Mom
Isn't it always tough to figure out what to get Mom
for Mother's Day? Well why not give her a fresh new
Outlaws map? We've got a large selection today, guaranteed
to put a smile on Mom's face:
by Martone: Continuing the friendly rivalry between
his OGB gang and the WAW posse, Martone brings us Belly
Acres, "Home of the Wit and Wisdom Gang". A sprawling
single-storey farmhouse in a wide valley with some caves
around the edges (naturally!), this one looks good enough
to settle down in. Watch out for a red stick of dynamite
that packs a tremendous wallop. Martone's even got a little
song about the map (to the tune of "Green Acres") right
by Manco: A conversion of the "Outer Base" level
from Quake II and I'll be darned if it doesn't come over
pretty well on the OL engine. Good "port" here, even sports
a "chain gun" (gat modified by Spidy with lower
damage but can move while firing) and lots of customized
textures. A bit dark... but so was Q2. Well done and a
nice change of pace.
by Tater: Small town in a grey rock canyon, solid
construction, emphasis on the vertical makes everything
feel a bit narrow. Interesting lettering in the lawn but
no apparent relation to the Howard Johnson motel chain (which
is probably a good thing ;).
by Gandalf: Very large CTF-style map in two sections,
one with a castle theme and one with a western theme, joined
in the middle by a wide permeable wall that plays rap music
when you walk through it. Texturing isn't the most attractive
and some surfaces lack running sounds. The map as a whole
feels rather abstract in design... but the real drawback in
my book is the flock of chickens that will add to lag.
by Gandalf: I like the bright sunny palette, and the
willfully abstract layout brings a certain unpredictable
charm to this large deathmatch map but again some sections
of unattractive texturing, missing running sounds and chickens
hold it back.
by SnotENoze: Large multi-level single-player
campaign starts off stylishly (shoot a poster to choose
your mission) and delivers tons of people to shoot in
all sorts of interesting environments. Oh there is actually
a plot about recovering three stolen idols from the nefarious wretches
who absconded with them but thankfully it doesn't get in the
way of the running and jumping and shooting. I did hit
a crash partway through the Dynamite Dick level but I
haven't tried to repro it so I'm going to cross my fingers
and hope it was just WinNT sneezing, 'cause this looks like
a darn fine jolt of single-player action.
by Flopur: Unusual half-frozen look to this small
close-quarters map of ice walls and twisting tree paths (hard
to describe, see screenshot). Worth a look-see.
by Sticky: Second version of his old map, can't
say I remember the original well enough to recognize the
differences. Nice fast DM map around a building with
by Sticky: Another remake, the textures here are
definitely different and there's a sort of bunker at one
end of the cliff ledge now. Can't say I like the combination
of the textures and the lighting. Also, both of these
remakes from Sticky use a cheap filename trick to show up
at the top of the level hosting list, out of alphabetical
order. I really hate that.
by Squigglebox: Now this one's really up in the
air—or the clouds, to be more exact. High-concept, you
might say. :P A CTF layout with two cloud forts on opposite
sides of a large cloudbank, you run on cloud platforms through
the bank to the other side. Actually though running is the
old, land-dweller way of doing things—with a little practice
you can ride air currents from base to base instead. Pretty
smooth, too bad there's no in-flight movie (though if the
in-flight movie would be "Snow Falling on Cedars" that would
be a good thing (darn United)). Getting the flag back if
it falls from the clouds can be tricky but I did manage to
fall in such a way that I was able to run around down below
for a little while. Some disappearing scenery at certain
angles/spots on the map, framerate dips a bit at either end.
Whew! So that was 20 maps to catch up on since I got back
from my lil' trip. Man, what th' heck happened?
Oh just a side note here, Slack-Jawed Pete and I
finally completed our (his) nearly year-long quest to find
good ribs in the Seattle area. If you're in town you'd
do well to drop by Dixie's BBQ in Kirkland—a welcome
and hearty dose of soul in the center of the snobbish,
techy East Side. I haven't yet met "The Man", Dixie's fabled
tongue-shriveling hot sauce lovingly ladeled out to lunchtime
patrons by the owner but now that I know it's right down the
road from my office I will, O yes... :d
Time is Coming
Bladester00 sent along two shots from a work in
progress and a description of the map, apparently to be
This one is a biggy ,no doubt its going to take some time to play and to
make.Just got the lay out started and 6 big gun towers,tons of
cells,four big outside court yards.Plan on making this high security
prison a night mare to get out of. If you live through the guards that
will be looking to take you out in this coup shot out.Far from done but
as I see it some heavy fire arms will be here and a few tricks will be
imported in this map.So when the big doors close on you it will be every
man for him self.
Oh and the shots:
In other news:
Raf pointed me to Lupine Games' page for
their upcoming game
Riding, apparently a rodeo game of some sort. The
description says: "Ride in a variety of western events such as barrel racing and other
western themed competitions. Buy and raise horses as you
train them by competing in events."
TonTo E sent me an Outlaws font,
E OL Normal. Pretty nifty work, actually does look
like the OL logo if you use it to type
salmoides sent me a link to an
with two LEC level designers, Kevin Schmitt
and Ryan Kaufman, from last November. Both these guys worked
on Outlaws, though they only really mention it in passing
in this interview which mostly covers their work on Star
Sites Sites Everywhere
Outlaw sites popping up right and left:
RaW: Rebels and Warriors
Fast text-only layout, very nicely done. As long
as webmaster Hoder keeps th' news a comin' they're top notch
in my book.
Mad Austrian Desperados
High points for genuine Outlaws style, points off
for lack of content, but still ya gotta love that
font and those backgrounds.
SBD - Silent But Deadly
Truffle brings another OL domain name, sbdclan.com.
Decent layout to this posse but fonts get a bit
confusing and aside from history and roster of the
SDB posse there isn't a whole lot here.
The Outlaws Hideout
News, some game info, posse list, links, etc on
this general Outlaws site. Framed layout doesn't
quite work right in my crusty old browser. Truffle
makes the most of his domain name by offering
URL redirection (yourname.olhideout.com) and
Web-based casino games, a little java saloon and some
ripped Outlaws graphics can't entirely make up for
the uneven layout, missing images and poor (and
often crass) writing. There's a lot of energy here
but the sketchy presentation and lack of useful content
(not even a mention of what their posse prefix stands
for, for instance) leaves a lot to be desired.
TLL: The Last Lawmen
History of the posse (used to be TLG), a few maps for
download, game cheats. If you can stand it, the MIDI
background tunes are actually kind of decent (if loud).
* * *
Map Madness Continues
Okay I'm delaying going in to work for an hour so I can
make a bit more headway into the massive map backlog
engulfing my inbox. Yeesh!
by TheRock and D1_and_Only: Nice square
layout to this two-building town, watch out for sniping
caves at either end of the main street. Minor 3dfx errors,
doors won't help lag but framerate stays surprisingly
by KrummWaffe: How many maps come with a history of
the Sharp's Buffalo Rifle in the txt file? And how many
come with a modified single-shot rifle in the map that
sounds straight out of a spaghetti western? This is KW's
"heavy weapons" map featuring the aforementioned portable
artillery piece as well as sawed-offs, gats and shotguns
galore. Set in a big, lovely red rock canyon the framerate
gets a bit low at the ends (cave/building base at either
end with central tower, CTF style) but what with the gorgeous
construction and textures you probably won't care—you'll be
too busy dodging lead in any event.
by Hoss and ForkTongue: Based on an unfinished
LEC level, the ins and outs of this map take a bit of
exploring before you'll feel comfortable but this is a
map you will want to keep playing. Mostly fairly close
quarters in and around mine shafts and a small town, custom
props and lovely details abound. Excellent.
by D.A.D.: Author's first map is an extraordinarily
odd affair with several AI bosses (playable both single
and multiplayer I think), two skymaps strange black water
on the ground, bottles levitating above a bed, etc. Very
by Hot_Pistols: Flat, bush-riddled desert canyon
thing with pitch-black caves and a few AI characters. Bushes
or darkness make it hard to see, though the layout is so
simple there really isn't a whole lot to see anyhow.
by Runaway Jim: Unique small map by Jim featuring
his usual payload of ankle-crunching jumps and good looks,
though unlike previous maps this one goes with a dark
and forboding look. Don't like the blue cliff
texture but otherwise very attractive (and dark) small swamp
canyon with warehouse in the middle. Nifty.
by Blackthorn and Picante: The author's have
invented a new play style they call "Winner Stay's In"—the
map is meant for team play but teams wait in booths on
opposite sides of an arena and one member of each team
launches into the arena at a time for a series of one-on-one
combats. Innovative idea, lovely map, humorous sound
effect--great stuff all around.
That's all for today, hope to finish catching up with a huge
blowout tomorrow. :P
* * *
E3 From Home
Well the online E3 media blitz has begun, bigger than
ever this year. Gad. This means of course that you lost
a week of development time working on a demo for the
show and another week because all the big-wigs take off
to take in the show. So E3 sets you back two weeks and
for what? A moment of glory on some cheesy game news site.
Grahhh. And I don't even get to go. I hate E3. :P
Too Many Maps to Post
Boy oh boy this'll teach me to leave town, I've got wayyy
to much new stuff to cover. Guess I'd better start with
the new maps and see how many I can get through
by Chet: It's tough being a hero when your first
inclination is to hide in the closet. But hey that's what
stories are made of and though you start in the closet you'll
soon be shootin' it out with all kinds of lowlifes, if you
live long enough. I haven't got too far through it
(that darn viking guy keeps killing me) but this looks to
be a fun single-player adventure promising four levels
of excitement. He's got a large, copiously illustrated
guide to the adventure right
by Chet: A sloping bowl with a hole in the bottom
that goes down to the top of a subterranean hill. Interesting
layout but not a whole lot done with it. No footstep sounds
below. Guess that's why Chet says the map took 10 minutes
by Chet: Gorgeous textures and surprising
architectural touches abound in this vertically sprawling
outdoor map. Fast and diverse, this one will keep you
busy for a while.
Ohh-K so I only got through maps from one person. Oh
boy it is going to be a long weekend... argh and there's
Mother's Day too. :P I mean uh hooray for Mother's Day!
* * *
GeForce Does Wrapper Well?
Well when I tried Slack-Jawed Pete's GeForce
with the XGL200 Glide wrapper and Outlaws framerates
were unspectacular to say the least, 30's on his P2 400,
but according to IAmTheLaw he averages about
100 fps, up to 250 at times on his GeForce + Athlon 500.
Now that's nowhere near Voodoo performance (I average
something like 140 fps on my humble P2 333 + Voodoo 3 2000)
it's definitely nothing to sneer at and indicates there's
a fine chance that Outlaws via wrapper will work quite
well with a GeForce 2 should you choose to go that
Two New Maps
Two squeaky new maps for your clickings this
by Bad_Aim: The Big House is, of course, the pokey.
The slammer. Jail. Prison. Okay? This one has a nice
exercise yard for the inmates (you?) as well as several
ghoulish touches including an electric chair... brr! You
could call it the Big File as well, weighing in at 911k
(in my "temp" folder so get it quick) but for that downloading
time you get to play characters and bosses from the single-player
game rather than the same old dirty half-dozen. Texturing
is a bit rough in places but on the whole a good fast
map with nice custom touches.
by tater: This isn't a sequel to anything, it's
just that the filename "dead" was already taken. So the
author isn't too big on creative names... fear not 'cause
he has still made one darn fine old-style CTF map. In fact
this one gave me some pause—I mean, it isn't a new idea
(two buildings facing across a pool) but somehow the
implementation here seems fresh and exciting. The scale
is certainly smaller than the usual expansive CTF map, in
fact you could probably say this one's designed for 2 on 2
action. Then again each base has 2 gatling guns so I'm not
quite sure... There's gonna be a lotta death in no-man's
land in this one, fortunately there's a knife an an elixer
down at the bottom of the pool, should get you out of just
about any scrape, right? Ahh back to basics here, brings
a tear to my eye. Oh but not all is old school... almost
forgot this but there are... modified shotguns! Gasp!
Trip Down Video Card Lane
With all this recent hubub about the upcoming Voodoo 5s
and GeForce 2s a little bit of work this past week served
to put things in interesting perspective. My manager had
a huge pile of old video cards kept around for compatibility
testing purposes and I needed some 8MB cards... and in the
search for them got sucked into finally organizing the whole
big silicon mess.
Man, the crazy stuff that was in there. The Cirrus Logic
boards, the Tridents, the red Permedia reference board,
the Real3D Starfighter (just about the most clumsily
constructed card I've ever seen), the lame old ATI cards
in untold variety, the Oak Technologies... whew! Quite
a few museum pieces in there but I admit it was with a
certain glee that I tossed duplicates into the "garbage"
The kings of the collection however are undoubtedly two
Quantum 3D cards:
the Obsidian and the Obsidian 2. The Obsidian 2 I'd known
about, basically Voodoo2 SLI on a single card—and MAN is
that one big card! I remember back when we tested on the
thing it was the fastest card in the house... but tended
to overheat and lock up when run at resolutions over 800x600.
Ah but the original Obsidian... this was new to me. At
first I mistook it for some kind of early Voodoo 2 reference
board and for this I think I can be forgiven as it clearly
had two TMU units just like a Voodoo 2. Well not just... the
second was on a small daughterboard that plugged in on top.
Basically the Obsidian was a 6 MB Voodoo (1) with a 4 MB
Voodoo plugged in on top—a single-slot SLI Voodoo 1!
Wow. Who'd'athunk it? One of those Obsidian's will be mine
one day... oh yes, it will...
Other'n that the last surprise was when I grabbed what I
thought was an 8 MB i740 reference board... only to find
that Intel's i740 reference boards had only 4 MB RAM, 2 of
that coming on a plug-in card that I had removed... so I
was running on a 2 MB card. Yargh!
Pale Skips Town
May be a little longer than usual before my next update,
I'm headin' out to the Midwest later this week and won't
be back 'til next Tuesday. So if I don't get in an update
b'fore I go (and I don't expect I'll manage it) then I'll
fill y'all in when I get back.
* * *
Outlaws Does Fog
Truffle has been messing around with palette
effects some more and came up with some funky "fog"
type shots—colored fog at that. Dig it:
Voodoo 5, GeForce 2 Standoff
Two days ago Voodoo 5 previews hit the web, then the
very next day GeForce 2 previews come along.
has pretty thorough previews of both. I must say that
it sure looks as if nVidia is a bit ahead of 3dfx these
days... mebbe 4 months or so—which in the current 6-month
product cycle of the computer video card market is a big
What'sit mean for Outlaws? Well, I think the Voodoo 5 will
still be the better card for OL, 'cause you'd have to run
the GeForce through a Glide wrapper—and as far as I have
seen the first generation GeForce boards didn't run very
fast on the XGL200 wrapper, for instance. However, if you
play other games a good deal of the time and Outlaws just
a little, you might want to go for a GeForce 2. I'm still
contemplating holding out for a Voodoo 5 6000 but man,
$600 is a heck of a lot to pay for a card these days...
I guess if we're lucky the stuff competition from nVidia
will force 3dfx to go in for hefty price reductions.
I'd like to point out one thing that all the previews seem
to gloss over, however. The favorite benchmark of new cards
is Quake 3 because its highly optimized engine really shows
video performance well... but this just happens to be the
one game (not counting other Quake-engine games) that really
takes advantage of the GeForce's hardware T&L, so the Voodoo
5 might compare more favorably in other
Oh! Speaking of the V5 6000, Dude directed me
to the first real
of the V5 6000 that I've seen, from
Shugashack.com. There are two more shots if you hit the
"next image" button... Good Gravy that is one ridiculously
large card—and that's not even showing the external power
supply. Four fans?!?! Yowza. The only vid card I've
seen that comes close to that size was the old Quantum
Kali 2.0 Official
Saw on Blue's News
that Kali v. 2.0 has
finally been released after a very long beta period. If
you haven't seen it, 2.0 is quite a bit more configurable
and user-friendly than the 1.x versions—you really ought
to check it out.
On a related note, BTJustice wants to point out
that Kali (even counting the $20 registration fee that
actually for Outlaws you don't even need to pay) is his
favorite online Outlaws venue because of "Superior game play thru
IP instead of DirectPlay (which is what The Zone uses),
interesting people, file sharing (i.e. LEVELS), away
messages (i.e. games being hosted) chat font and color
options, no OPs of any kind, IGNORE features." All good
points, my favorite Kali feature has got to be the
individual fonts—everyone can set their personal font and
others see whatever they type in that font. Makes
chat feel a lot more personal... in a good way. :)
Talk It Up
I haven't used Roger
Wilco in a while but BTJustice also pointed
out that there's a new free internet voice application on
the net with Outlaws multiplayer support,
Well not quite new, but newly free, or something.
Obi-Wan, Not OL2
ToddSm66 pointed out that the thumbnail that looked
kinda like OL on the
E3 Preview page was actually from their upcoming
Obi-Wan game—the thumbnail link to the full screenshot can
be found on their
page. Well... that sure seems to be the case... but
I'd swear those aliens are holding six-shooters...
Skull Rock Strikes Again
ShotgunMc sent me a new map,
Rock II. Well okay you can tell from the title that
it isn't a new new map but rather a sequel to
his fine previous map of the same name (minus the "II" :p).
He's done quite a bit of renovating to This Old Skull but
you will still recognize a good deal. The new additions
consist of a mysterious stone block, funky new textures,
a couple tunnels I don't remember from the original that
appear to improve the flow and some home-boy beats when
you're struttin' your stuff up on the big skull—after
being blown up there through the eye-hole, of course.
If none of this makes sense to you... just try it,
you'll like it, man... how about a
two to convince ya
(just had to get in one of the revamped teepees, prob'ly
th' finest you'll see anywhere).
Down wit da homies... yeah... hey does anyone remember
someone named "Arabian Knight" from the old NWA group? (I
only remember Easy-E (may he rest in peace) and some guy
named "Yella". :P)
I guess I work with him now, sorta.
At least, that's the rumor. Life is odd. Uh where
was I... oh yeah two new sites for your dialecting, from
Gandalf and TwistedTweak:
OKP: Outlaws killing posse
German Outlaws posse site. I don't sprechen zie
Deutsch but it appears to have news, members list,
map reviews/downloads, guestbook, forum, links. Also
cheezy animations: the universal language?
Sh-t Outta Luck
Well, the spelling on the site isn't quite like that...
I guess I'm getting sensitive in my dotage. Almost
nothing here yet except for slasher photos of the
webmaster's sister. Not that that's a bad thing
mind you... oh nevermind.
* * *
Go to 8x6!
salmoides wanted to point out to folks that now
that computers are getting ridiculously powerful you can
probably run OL at 800x600 without really losing much
in the way of meaningful performance. He says that on his
P3 500 w/ V3 3000 he still averages 140-160 fps at 800x600,
so he's going for it!
But wait you say, my olcfg.exe only lets me go up to
640x480 in Glide mode! Well then me bucko you've obviously
overlooked Mark Lütkefend's
"Outlaws Banshee/Voodoo2 Setup" utility—run over to the
OL video config page and check
Oh hey and happy Easter to everyone who cares to celebrate
it. I think Cadbury runs Easter these days... anyhow they
sure spread those cream eggs around. Mmmm... :d Three-hour
movies and uncomfortable seats is a bad combination,
First Glimpse of OL 2?
Okay okay so that was a cheap headline. But scrutinizing
RAF has been taking his keen eye to the
E3 Preview page and thinks that one of the tiny little
thumbnails looks a heck of a lot like an OL sky—it's the
upper left one in the right-hand set at the top, or look
directly at the image
hey I just noticed that the image name is "o1.jpg"—yeah that's
a "one" not an "L" but hey, what could the "o" stand for?
Man, we really are getting desperate aren't we? Oh well heck
speculation is fun. The titles will be officially announced
on May 10th... hmm I'm actually going to be out of town that
weekend, guess I'll have to catch all the excitement when
I return (no not going to E3 :P).
Yoda happened to mention that LEC has confirmed one
of the titles officially announced will be Monkey Island 4,
for all you Threepwood fans (and you know very darn well
who you are).
Outlaws in New England
I guess this is a shameless plug but Bladester00
is putting together a new posse, GMB: Green Mountain Boys.
All the current members live in Vermont but they will
take members from anywhere in New England which strictly
speaking means Vermont, New
Hampshire, Maine, Massachusetts, Connecticut and Rhode
Island. Interested parties write to Bladester00 at
Chet's "BigHeist" Nearly Done
Chet imparts the happy news that his four level
single-player adventure "BigHeist" is "days away from being
done." His NNO
site has info on the map and his
sports "tunz" of screenshots and even some hints that will
come in handy. Hmm actually his site now says the thing
is done and just needs testing—in the 'biz we call that
"beta." Check the site, lots of goodies.
New Site for Tweak
TwistedTweak sent me the URL of his new posse
Crazy 8 Canyon and Salt Creek Ranch
Two new mappies t'day!
by Runaway Jim: A remake of Jim's first map "Octagon"
featuring a large castle-like fort, canyon and broken bridge.
Fort and surrounding areas are more detailed now with more
tunnels and such, fort has been retextured and touched up
somewhat. Nice looking map, improvement over Octagon, only
down side would be slightly slow framerates at the outsides
looking in as was a problem in the original
by Truffle: First of all let me say that this map
uses a filename trick, purposeful or not, that puts it
at the top of the in-game hosting list. I don't like that.
The map itself comes in two versions: color and black & white.
Say what, you say? Well, Truffle realized that since OL
uses per-sector color palettes, you could create your own
custom palette for interesting visual filter effects. So
the black & white version simply uses a custom palette
that is all grayscale. The map itself is a small ranch
enclosed in a tall thick fence with tunnels running through
the surrounding cliff faces. Decent layout, framerates stay
pretty high even with a lot of stuff all out in the
Back to Truffle's custom palette. I think this is really
just the tip of the iceberg here. He did straight greyscale
but imagine a sepia-toned map, or one that changes to sepia
for just certain areas, or heck in to red-scale for hellish
areas or what-have-you. Obviously this could create some
pretty odious-looking maps but used correctly this really
opens another very powerful dimension to map
* * *
Whoops! Nawlin's Not Norleans
Thanks to Martone at
Gang Busters fer pointin' out that I overwrote a map
yesterday. The original
is a map by Hagen. The new "N'awlins" by Grifter
has been renamed
following Martone's lead. :)
* * *
Eyes On Voodoo 5
Got a gander at a Voodoo 5 in action today. Looks pretty
darn good, especially with that anti-aliasing stuff goin'
on. The 4-pass (there's also faster 2-pass) anti-aliasing
caused about a 40% framerate hit in the game I saw it on
but man did it look smooth. Well I guess you could still
see a little bit of jags on lines near vertical or horizontal
at 640x480, but at 800x600 you don't really see pixels
anymore, just one beautiful seamless image. Anyhoo, I guess I'm still
savin' up my beans for a Voodoo 5 6000 whenever they
come out—the one I saw today was the 5500, which has a
little power-port on the side of the card. Cute.
Uh-oh. I dunno what happened but suddenly everyone an'
their mother-in-law is sendin' me new maps. Yipes! Don't
think I'll get through all of 'em today... well let's just
by ShiftyTuco: Not the prettiest map, texturing could
be better but it's fast anyhow. Simple buildings separated by
twisty canyon paths, pretty straightforward layout.
by Warrior: Another simple windy canyon layouty type
of map, the dark tunnels in this one aren't quite as smooth
but the texturing is more attractive.
by Axe56: Very small bar building, probably went a bit
overboard with bottles and railing posts but otherwise looks
pretty cozy for one on one games.
by tater?: His first map, a big boxy canyon type of thing
sporting an unusual red/black type of look. As far as big boxy
canyon maps go this one isn't so bad. Rifles will definitely hold
the fort in this one. Did I hear running sounds? Hmm can't
by TenTacos: Man they musta had a sale on big boxy levels
this week, here's another one. Nice texture and light work here,
definitely a CTF style layout with two forts opposite, some
unusual tunnels in between. Kind of classic style CTF if ya
know what I mean. Looks pretty solid.
by Grifter: Grifter dried up LEC's "New Orleans" map
to nice effect, particularly on the frame rate. Seems kind of
plain without the water and the central pier but definitely
a good alternative for those on slower machines, or those
who hate bobbers.
by EARCARAXE: Now this is one big flat map. Actually looks
are kind of deceiving, you can't really see the river and
trenches in that screenshot. Dim and not-so-attractively
textured but people who like to pick off suckers toddling
across large open plains should get a kick out of it.
by Bladester00: If you dig on ambushing people you will
really dig this map, the dim light, low contrast, profligate
shrubbery, dark buildings with many narrow windows and sniping
towers should pretty much be your dream come true. If your
preference is more for the running and gunning deal you just
might as well slap a big glow in the dark SHOOT ME sign on your
back, those gats with 500 rounds of ammo in the towers will make
hash of you right quick. Sound like fun? Then this be yo map.
by Brume: Hmm a big deserty canyon, sorta jagged rather
than box-like, with a sizeable (and dark) underground tunnel
area. No running sounds, doh.
Chet's Okay, Okay?!?
Chet sent me a plea for help... 'cause he was
getting too much help. ;) His problem was solved with a
hard drive wipe (ooch) so uh don't email him with any
more helpful suggestions, thank you very much.
Well I got through all the maps. Still got over neferious
news bits accumulating, guess those'll hafta wait 'til
next I update...
* * *
Ugh. As I write this my machine cannot get an IP address
going—which doesn't make any sense to me since it connects
just fine in '95 (I'm "working" now in NT) and the other
machine on my little home LAN here is also connected just
peachy. Arrrrrrrrgh. Who knows when I'll get this
Pulled a Magoo on Macoo
Yeah apparently I should'a tried Netscape 4.x on the
Macoo.com site I
posted a link for in my last update. I'd do that now
except... you know. Grr. Anyhow I'm assured it does work,
the member list just requires a certain flavor of Java which
your browser (NS 4.x or IE 4+) probably
Okay network connect back up, yeah it does work under NS 4.
Can't say I like the site, but it works (and now it got
into back-to-back updates ;).
Getcher OLHideout Email Address
It isn't enough for Truffle to have a thorough
Outlaws site with lots of good stuff to read and download.
Noooo, his OLHideout
site now has to offer you a custom email alias, like
email@example.com. Isn't that swell? It'll forward
to yer regular address and err... it probably looks cooler,
I guess is the point. So why not, it's free and will make
you feel special. Head on over to the Hideout and get yours
Rough Week for Maps
Hmm well two outta four ain't bad... waitasec yeah it
is. Four people tried to send me maps, one was just a text
file and one was link to a download that didn't work. So
that leaves two...
Err no actually one of those crashes when I turn a certain
way, and now my mouse is moving about half as fast as it
Hey my network connection is back! Okay so the only map
to make it is
by Mercedes. And I'm being generous here, had to remove
an extra .lab file from the .zip. Ah well. This is a weird
map, can't say I understand what's going on. Readme mentions
a sniper gun. Seems to be a movie trailer lot of some sort,
with big metal pits and rather ugly custom textures. Except
for ones of Batgirl and Robin—check the shot of
Chet was in a pickle, for all I know he still is.
Help him out! Here's what he wrote:
Hi there... BigHeist WOULD have been done for
Saturday morning, and would have been tested then, and
probably released Sunday, but now my Lawmaker has
stopped working... And I don't know why. I have
attached pix of the 2 errors I get. I am thinking of
re-installing Windows, and think this is a hacker
problem... Maybe you can just out it out there, and
maybe someone knows exactly how to fix this without
I have already reinstalled OL, and Lawmaker. and
rebooted at least 50 times. I re-downladed lawmaker as
many times as I re-installed it.
The pics are error messages. One is a Windows access
violation caused by LawMaker, the other is an error
message window that says "The process cannot access the
file because it is being used by another process." Durn
them processes, can't they share? Well if ya know
what's ta be done
PS- The first error is when I open lawmaker, the
second is when I hit TEST. I made the quality poor so
you didn't have a large download... they are still
readable I think.
* * *
Sequel Petition Updated
Finally updated the
Outlaws Sequel Petition, now
at a whopping 1839 signatures. Keep 'em comin'! :)
Uh A Tourney or Something
Man most sites I see these days sorta have the basics
down. This one has some issues. If you have IE 4 or 5 you
may have better luck. Anyhow The Outlaw wrote me
about it to say that the guys who run the site are going
to have a tourney on the 16th, but you have to be signed
up as a member. I can't seem to bring up the signup bit
of the site. Hrmm...
Supposed to be some kind of gang member list or
something here, doesn't seem to work in any version
of Netscape. Can see some ugly ripped cowboy animations
and hear some annoying sounds over and over, however,
so that's something anyway.
* * *
Well Well Well
Yikes, didn't get in an update all last week. Which means,
of course, that I got a whole slew—or two—of relatively
recent news ta slap down here. So hold on ta yer sombrero,
cowboy, 'cause th' news is about ta start flying fast and
Ten New Maps
Hot enough for ya yet? Ten new maps should keep even the
rowdiest roughnecks busy fer a bit...
by Sleepy: His second rendering of an old west toxic
waste dump (what, you didn't know they had those?) is much
more accessible than the last, leaving behind the damaging
pools of waste (my blisters thank him) and coming through
with a very polished look... as polished as toxic dumps get,
anyhow. In a long-canyon CTF style with lots of crates and
fences, framerate gets a bit low at the ends.
by Moose: Creative arena-style map here, reminds
me of a small "Wiper" without the big pit below the intersecting
paths (my bones thank him). Detailed "curved" areas scream
out for texture stitching, really like his use of that wood floor
texture though. Looks like a fun one.
by MikeDaKid: Simple, big-boned map based on an idea
by CID. Twilight adds a certain atmosphere to this somewhat
plain canyon town. Good framerates even with an open river,
not something you see too often—nice lookin' river too.
by Angua: Another arena-style map, but really Old
World. Actually does look like an ancient stone arena with
detailed tiers of seats that don't hurt the framerate nearly
as much as I would have thought. Nice texture job. Two
beefs: chickens in the basement will hurt lag and could
use more ways to get from point A to point B. Riflemen will
like perching up in the cheap seats however. Running long
distances with no footstep sounds is a bit surreal.
by Leroy Brown: Weird world in a wood panelled canyon.
Uh... high framerates though. Man, Voodoo5 antialiasing is
really gonna make the horizontal lines on those walls look
a lot better than they do now... I hope.
by Leroy Brown: Picture yourself in a round,
high-ceilinged room with no exits, four gatling guns and
tons of TNT. Maybe this should be called "make it stop?"
Hmm. Could be fun for a minute or so.
by Sonic55: Second version of this big, rangy CTF
map with two turretted forts claims to be bug-free. I
always take that sort of thing as a challenge. See if you
can spot something out of place in the screenshot. Nice to
have the 3dfx issues out of there though. Still missing
by Krummwaffe: Never thought I'd say this but you
all really should go to Heck. No seriously, it's a darn
fine map. The completely custom texture set makes for one
darn spooky castle of the damned. Skulls skulls everywhere,
oh yeah baby. Tight design, high frames, what's not to
by Krummwaffe: Very slightly pared-down version of
Heck, intended for smaller DM play. Say you like Heck, but
only have a few people on hand? Heck Lite to the rescue.
by hownow: CTF in a very long canyon with a third
fort/building in the middle. Spare but solid construction
give his framerate, could use some lighting touches but
CTF fans won't mind that one bit.
Voodoo5 Web and Store Spottings
3dfx has been pimping their Voodoo5 boards a lot lately,
salmoides pointed out one such
on HotHardware.com. The low and mid-end cards are
supposed to come out at the end of this month, with the
top-line card to follow in a few months. In Babbages earlier
this week I was surprised to find a Voodoo5 5000 teaser
box on display. Oh, a box, the excitement!
Mad Dog Comin'
SnotENoze sent along a few preview shots of the
single-player adventure he's working on, now titled
"Mad Dog." May not be that much longer before single-player
fans can get a new fix, here's what he has to say:
Actually, the end is in sight. The first two maps are complete
and the third is well underway. I've been able to get things written so that
it will be a Historical Mission along the lines of "Marshall Training". You
will be able to randomly select one of the three missions at your office and
upon completion it will tally up your score for Gold, Kills, Wounds, Bounty,
Level Score, and Game Score then return you to the office. Not that the score
means anything. In the level for Dynamite Dick there are plenty of bad guys
to earn enough points to go from Deputy to Marshall. But it sure will give
your mouse a workout shootin' 'em all!
And don't forget to check the screenies:
Truffle Dug Up
Aha, Truffle has at long last revealed himself
as the mysterious webmaster of
also been working quite a bit on the site, the current
new layout looks quite similar to a certain site I visit
a lot but he says he'll probably be changing the design
frequently. Frequent updates on a site always puts a smile
on my face, go check it out.
Back to the Grind
Phew, that does it for another of what has sorta become
weekly updates thanks to my current schedule. Hopefully I'll
get one or two in during the coming week but we'll see. As
an extra bonus Karrde sent along a little western
fer yer enjoyment.
On a lark today I tried out the "preview release" of
Netscape 6. Man, that browser is going straight downhill.
Was pretty shocked to see that it just looked and felt...
bad. Of course AOL who now owns Netscape doesn't really
have to care I guess, they can spoon-feed anything they
want to their dialup customers. Gack. Looks like the old
Pale browser of choice remains NS 3. :P
* * *
Was alerted by several (Larry, Stryker and a
dude who's public 'nick I always forget) to the recent release of a valu (tm)
priced western title
Now I haven't played this game and I doubt I ever will but
from the screenshots all I can say is that it looks
ultra-cheesy. And I don't mean good cheese like from
Wisconsin. Umm... I think I need to get some
Fistful of Fallsdown
Ever mirthful image-slinger and raconteur
Fallsdown has been poking some good-natured fun
(or so I'm told) at the widely-respected OGB posse lately.
I didn't post it a while back when he sent it but
well heck time heals all wounds or something right so here's
the original OGB-edition of Falls' "Western Enquirer"
What he recently followed up with was a err possibly
from the Zone chat where he got "permission" from the gang
to appropriate their likenesses. ;) But lest you think
he's just about pulpy scandal sheets, he's got a
of an OGB movie poster he's working on, and a
Cartoon of the day, this one by a certain well-known
cartoonist whose daughter I went to high-school with but
didn't realize she was that Larson until afterwards.
Not that it would have mattered. :P
CrayZ New Map from Moose
Moose sent in a new map,
He simply went nuts with stone staircases here and to
curiously pleasant effect. Framerates stay high despite
a wealth of stairy detail as you can see from the
shot. Darn good exercise
going up and down those all day I'd say.
BillyKid Gets WildWild
BillyKid sent in
a pretty darn simple map—back to basics in a big way I
guess you could say. A simple block building in a cubic
canyon. Didn't catch any running sounds.
Texturing could use some work though surprisingly
the general effect of tones and two waterfalls ends up
fairly pleasing in a plain sort of way. Framerates are
quite high, needless to say. How do you get on the roof?
A low-gravity zone along one wall, of course! Man, do I
have to explain everything? ;) Check the
Camp with Warrior
The description in the text file of Warrior's new
"1 building, 1 pond, and 1 well." Pretty accurate self-assessment
there, lessee if I can get a screenshot with all three
in it... ah yeah there we go.
Notice how the framerate dips when all three are in there at
once. Very small level, pretty in a bright, sandy, big-boned
PaW Does Twin Towers
PaW sent in his very first map,
Towers. Actually it isn't quite his first, this
is v1.1, the first version had a little error corrected in
this revision. A very neatly thought-out level of two
three story buildings interlinked with bridge, awning
and basement, kind of a circuitous route of stairs and
tunnels and a jump running through everything. Nifty in
a slightly linear sort of way. Take some lamp oil along
for the basement. Check the
Interesting 3dfx Article
Wow, that was an amazing title there. Sometimes I even
amaze myself. Especially when I'm groggy with lack of
sleep and licorice-induced sugar low. Mmm... Uhh oh
I wanted to tell you that Penstar has a very thoughtful
if slightly 3dfx-biased
on 3dfx past present and future. Got that link from
Lots of discussion on why 3dfx actually knows what they're
about with the Voodoo 5, due out (in certain flavors, anyhow)
this very next month. Of course the big question is will
that hardware anti-aliasing work in Outlaws and there's
no word on that yet, but you stick around right here an'
I'll let ya know just as soon as I get word.
"But Pale," you'll say, "Outlaws is sprite-based characters,
you can't anti-alias those." "Shut-up," I'll say, as I
slap you ever-so softly upside the head. :p
Outlaws Hideout Tricked Out
The oh so mysterious webmaster of
Hideout has redone the site in a new style and posted
a photo of Dead Horse Point, Utah, to celebrate the
occassion. Break out the watered-down beer and the cheap
No that's Sleepy, I'm Paleface. I'm also tired.
Gee, I always thought "I wish I wish I could some day
work 80-hour weeks" and now that they are upon me
I just love them all to death. Think about it—who needs
rest when you could just... stay late at work every night?
It's brilliant I tell you, why didn't I think of this
before? O the many wasted hours I could have spent more
productively (but not more profitably—that's the trick,
you don't get to work 80 hour weeks until you're salaried
and ineligible for that whole "overtime pay" concept).
But I think I'm already starting to lose my edge and slack,
I may take this Sunday off. Oh shame...
* * *
Don't Let Sleeping Maps Lie
Krummwaffe (now goes by "Exul" in chat) sent in a
very revised version of a previous map of his,
"Hardgrave's Pattern Rigor Mortis." The new revamp goes
by the moniker
- Exhumed. Here's his comments:
Hardgrave's Pattern Rigor Mortis had several consistency errors
and a low FPS. The first thing I did was
eliminate Hargrove's Pattern Repair from the map. The only thing
left in the map from Hargrove's is the fence. Deleting Hargrove's
not only increased FPS but it also
removed most of the consistency errors. It seems that the original
Hargrove's map has several consistency errors (and I thought they
were mine). I deleted most of the
sound bites to make the zip file smaller. However, I included two
new sound bites in the LAB file for taunt use. Sneaky.wav and
Sucker.wav are from the movie Johnny
Dangerously and I thought they would make nice taunts during game
play... For CTF I only put in two
flag positions on the map in order to ensure a good flag dispersal.
So there ya go, here's
a shot to refresh yer
memory of what the place looks like. Nice farm, fps has
improved though still low from spots (mostly sniper spots
so I don't have too much pity hehe) and if you don't think
the map is huge then you haven't been in the underground
part yet--I got lost. Dark. Eek.
* * *
Ugh. I really shouldn't have gone in to work today,
considering that almost nobody else bothered to show.
Garrr. And now my DSL is down... see how far I can get
here without being online.
Stuff about running Outlaws on a Glide Wrapper.
"I got an Athlon 500 with a Geforce and using the XGL2000 I got around 70
fps, however with massive graphic errors when shooting at water and when
getting hit. Those forced me to turn off the tinting.
I then tried Creative's Unified drivers, that do emulate Glide mode as well
and I get around 60 fps without graphic errors. Overall, it's way to slow
considering I got one of the best graphics cards available, but it's OK."
And three_fingers adds
"I have a ATI all-in-wonder pci 32mg card and was pretty disallusioned
with the framerates in outlaws also. I tried the glide wrapper, which
made for a nice picture (minus tnt), but as it says in one of your
original comments, the price you pay is in framerates.
Direct draw was also a washout as the movements all seem to float.
So I ended up using the game supplied mgl drivers, that despite their
tendency to crash going in and out of games, they really jacked up the
frame rates. These seem to vary with resolutions and ended up fastest on
my 400pII with 400xwhatever it is.
I actually queried Lucasarts on the prospect of supplying drivers for
other cards than 3dfx, but the reply was "they had no plans to do so".
Another point for outlawsII."
Hmmph. I say save yer beans fer a Voodoo5. Well, hopefully
they won't completely suck heh.
Six-Shooter Still Kickin'
Not exactly OL news, but a number of folks have asked
me from time to time whatever happened to "Six-Shooter
Studios," the group that licensed Lithtech to make a
Western shooter last year? Their web site went down...
but apparently they're still around, though mebbe not
gettin' much game development done at th' mo'. Karrde
this scan from
an article in the April issue of PCAccelerator. Not so
positive for any true believers we have out there,
but alive is better'n dead.
Who Knows? Chet Knows
Or not. I love wacky map names.
Chet sent in a new map done by himself name of
NNO is Chet's posse so isn't this a clever word play.
Chet has really got a seemingly effortless way with
fluid, organic structures now that is so amazing you almost
don't notice it's there. Sez he's learning some new
techniques... I'd say he sure as heck is. High framerates,
creative medium-sized map and a real looker too. Check
Worms and Nasty Things
Got an email from laylow or err someone forwarding
it from him, something about a nasty new virus called
Wobbler that comes through your inbox by way of an email
titled "California." So be on the lookout for that, if you
see such a mail don't even open it, delete immediately. And
I guess "Win a holiday" is another nasty sneak virus lurking
in email waiting to bite your nose off.
Speaking of nasty computer things, I seem to have one.
Or rather, I keep getting one. F-prot (freeware antivirus
program, see handy files page)
calls it "VBS/Netlog.A." I call it a royal pain in the bum.
I think it's a worm that somebody is putting on my "Pale's
Place" machine by scanning my IP address with a portsniffer
or something like that. Anyhow I can't seem to block it
from getting on there. So far it's completely benign, but
I just want to get rid of it. Oh and don't worry, this isn't
something you could get by joining my Outlaws game hehe.
Just in case it couldn't hurt for you do grab a copy of
F-prot and make sure yer clean of all assorted (and sordid)
Hey my DSL is back online! And first thing in the gate is
an email called "Big Busty Babes Hanging Out Everywhere!"
I guess I have friends in high places... :P Gosh I love
Okay Outlaws web news. Beignet has something of a
write-up front-lines report on recent spam wars inflicted
on the Zone by new IRC converts. Go check out the full
scoop on her
site. What a mess. IRC old-timers know of course that
part of the whole reason to go to #outlaws_players is, or
was, to avoid that kind of thing. Ahh newbies. Hopefully this
is just one of those growing pain type of things.
Bloodeye has done up a massive revamp to
which looks on it's way to being pretty smooth. I see he's
got a pretty frequently updated news page which as far as
I'm concerned is a prime-requisite for any decent gaming
web site. :)
Speaking of IRC, Kohna has some interesting
I'm looking for a new logo for the Tournament page. So I'm calling out all you
fine graphics designers to submit one that will be suitable to have the honor
to fly over the website. I'm also considering providing an Outlaws_players
Tournament jacket to the Champion of the Grand Event. If the logo is
spectacular it will also be worn by the Illustrious Champion with "Graphics by
yer nick" on the jacket. ;)
Submit yer entries to [removed] and I will make a page to show them
off and have the OL community vote to see who will have the
Don't forget we have a Tourney this Sunday and the Champions playoff coming
For more information visit
* * *
IRC Hoppin', Web News
Dr "semi-retired" Death2 sez that the
#Outlaws_Players channel on Undernet
IRC is really hoppin' these
days, if you haven't seen the scene lately go check it
out. I actually forked over the money to register mIRC
several weeks ago, call me a sucker but it's just a darn
fine program that deserves support.
Center continues to pump out the hard-hitting interviews,
latest being with Grifter who gets grilled pretty
good by intrepid reporter Robond on map making.
Here's a taste: "[Grifter] of course it's 'easy' to make a map,
the tough part is making it good."
DarkJedi.com, home of the LawMaker level editor, has moved
Still got the same LawMaker downloads and forum though.
Thanks to Tweak for the tip.
Two More Petition Mentions
salmoides, having managed through hard work and
favors best left unmentioned to get the
sequel petition mentioned on
just about every gaming news site in existence, has now
begun to track down fairly exotic sites that are new to
me, I'd never heard of
but there they are with nice news posts about the petition,
thanks to sal (and to Benny and Dayton).
Wrapper Slow on GeForce?
My brother Slack-Jawed Pete got a shiny new GeForce
card some months back and my first thought of course was
to try in with Outlaws running through the XGL200 Glide
Wrapper (see the handy files
page to grab the wrapper). Behold and lo, the graphic
quality was perfect but on his P2 400 I was only gettin'
about 30 frames per second. I think I mentioned this here
at the time. Well Breakaway just wrote in the other
day to say that's about all he's gettin' too on his GeForce.
So I tried out OL w/ XGL200 on the PIII 450 w/ TNT2 they
stuck me with at work. Framerates off the charts (hitting
the 120mHz refresh rate, that is). So there seems to be
some kind of holdup running XGL200 on GeForce cards, 'cause
it runs much more quickly on TNTs and TNT2s. If anyone has
any clues about this lemme know.
* * *
New Marshal's Ravine
Angua fixed a prob with one of the respawn points
in her map so you'll want to get the new
Ravine if'n ya downloaded it yesterday.
Mysteriouser and Mysteriouser
Makin' up words is fun... Anyhow I posted a link to the
yesterday, and now the mysterious webmaster thereof is
tellin' me that his/her identity will be revealed 12 days
from today, on the 20th. "12" may somehow be significant,
I really dunno. I'm horrible with names and numbers, ta
tell ya th' truth. Mebbe one of you smarter folks can figger
this one out.
Call Me Paleface
You know them, you dread them: literary references to Paleface.
Here's another I stumbled across, this from the first
chapter of James Joyce's Ulysses:
Young shouts of moneyed voices in Clive Kempthorpe's
rooms. Palefaces: they hold their ribs with laughter,
one clasping another. O, I shall expire! Break the news
to her gently, Aubrey! I shall die! With slit ribbons of
his shirt whipping the air he hops and hobbles round the
table, with trousers down at heels, chased by Ades of
Magdalen with the tailor's shears. A scared calf's face
gilded with marmalade. I don't want to be debagged! Don't
you play the giddy ox with me!
Hmm, mebbe it helps to be Irish to understand that. Aha,
there's the tie-in I was looking for with Saint Patrick's
Day, just a couple days late is all. Blarney!
* * *
Three New Maps
Squigglebox sent along his new level
Forest (I do believe he's German so he knows a Black
Forest when he see's one, I'd bet). This is a very very
large outdoor level with a soothing dark blue moonlight
palette. There's a neat lodge and a small sniping tower
among the hills and trees. Very nifty stuff, though the
oddly bright path, 3d tree and a passel of minor 3dfx
errors slightly mar the otherwise lovely looks. Still
those looking for a big, stylish place to practice their
rifle skills should like this one. Here's a
shot. Watch our for a really
freaky sound effect when yer out alone in the dark
Moose sent along his latest,
which accordin' to him is Latin for "house." He was shootin'
fer a kinda Roman villa look with this one and well I think
he did a pretty darn good job, 'specially considering he
didn't even use any custom textures. Gotta love them
smooth black columns and the framerate for the most part
holds up well even with the open roof design. TNT all
around the rooftops, woohoo! Actually no wait that's bad,
I like it better when just Sanchez has the boom-sticks.
Hehe. ;) Check the
Angua sent in her first map,
Ravine. This is an impressive first map, very solid
construction, texturing and lighting and object placement.
If it errs in anything, in fact, it would be that it is
a mite too ambitious, cramming canyons, tunnels, sheds,
a waterfall and a full-fledged town all into one spot,
leaving low framerates in several major areas. It's got
a good look to it though, as you can see
Sites an' Stuff
An anonymous person sent me the URL of their new site,
which doesn't have their name either. Hmm...
Attractive framework for a general Outlaws site. Some
files and links and a message board
there now, layout also has spots for
maps and news.
I pity th' foo who tries to resist the world domination
of Mr. T. Banjo sent me a handy URL which transforms
my humdrum site into
T-enhanced extravaganza. Now I know what's been missing
here for so long...
owlofdoom is thinkin' that if everyone wants an
OL sequel so bad, why don't y'all just get together and
do a Western mod for Unreal Tournament or somethin'? Anyhow
he's all fired up to get started on this project, if'n yer
innerested in helpin' out (mod experience not necessary a
big plus :) go ahead an' mail owl at
or hunt him down in the Zone from 7-9 PM Mountain time
* * *
A Prayer From Grifter
Grifter just recently made his return to LawMakin'
but is already goin' nuts like a hog in a trough (uh no
I don't know what that means either), he's got yet another
new map for us:
Prayer. Intended as a small 1 on 1 deathmatch map it's
just one small church and a well, the church has a bunch
of nice big open windows that you can jump through. Sky's
kinda odd but a nice little map, here's a
shot. Grifty thinks there
may be issues running the map in software mode, I didn't
Two From TenTacos
TenTacos, not to be outdone, sent in two maps:
"Cover Me" is a full-on CTF two-base-mirror map, the bases
have kind of an Aztec feel to them and nifty features such
as a slide that accelerates you toward the center of the
map and very nicely designed sniping ports. Sniping in fact
is the name of the game here with bunkers and a custom
sniper rifle taken from "Rampage." Here's a
"Redwood" is a nice-looking forest map that, like all
forest maps I have seen that attempt 3D trees, sucks up
framerate like nothin' else. So if ya got th' hardware
fer it ya kin play in some nifty arboreal forts an'
such. Heck you can even kiss the sky since he faked the
skybox. Here's the shot.
Outlaws in Print
Exidor mentioned that the April 4th edition of
PC Magazine has a review of online gaming sites. The
Zone is in there, of course, but he says the nifty part
is that they used a pic of the Outlaws Main for the
screenshot. Well, it is kinda purty...
* * *
GameSpy Arcade to Support Outlaws
Just learned about GameSpy's latest brainstorm,
The old GameSpy software (now "GameSpy3D" :p) lets you
pull up lists of dedicated servers running various
client-server type games such as Quake, Unreal, etc.
"GameSpy Arcade" aims to do a similar job for peer-to-peer
games. Who cares? Remember, Outlaws is a peer-to-peer
game and in fact is listed in the ranks of the 50-odd
games GSA will support when it comes out for download
at the beginning of April.
Of course, a fair number of online gaming services have
aimed to offer Outlaws play and none of them have done
it amazingly well, and I include the Zone and Kali in
those ranks. For my money I really doubt it will beat the
sheer grace and elegance of using
and mIRC but hey, I
guess we'll just wait and see. Speaking of money, GSA is
ad-supported freeware, meaning you get to wait for ads
to load up and animate as you use the software. I love
animating ads, they make me feel pampered and catered
They made me install Windows 2000 on a dual-boot for
compatibility testing at work, hoorah. It's pretty
slick and stable, the thing that just gets me about MS
operating systems is that each "evolution" requires
twice as much RAM as the previous one. Oh they've also
fit more ads for MS services in there, that's nice. I
hadn't realized 'til now though how much the look of
the Sims (the blue background, the fade-in menus) is
based on Win2k.
This whole X-Box thing really sticks in my craw. All the
journalists go bonkers over those ridiculous "demo" movies
they showed. What do those mean? What can they mean,
seeing as how they don't even have a CPU or video card
built for the darn thing yet, not to mention the OS? They
don't demonstrate actual performance, that's for darn sure.
But everyone seems to have swallowed them lock, stock and
Most of ya won't be surprised to hear me say I hope MS
loses a lot of cashola on the X-Box. As far as I can see
from the paper specs, it's gonna be a buggy, complex,
expensive game console and/or a dumbed-down, unexpandable
computer. What's the point? Oh well I'm forgetting,
to MS X-Box "guru" J Allard, "X-Box is the international
standard for fun..." Gee, I hope Outlaws is Fun
Compatible (tm). Sheesh.
I had one more ramble... oh yeah, the Voodoo4/5 is set
for release at the end of April. Of course that'll probably
slide back a bit but dang, I'm lookin' forward to that
* * *
Fistful of Maps
Five, that's right I said five new maps today. If'n ya
recall last week I said I was gonna have way less time
fer updatin' startin' this week so I'll probably be
experimentin' with newer speedier formats...
(shot) — Gotta love a good
castle map. This one's mirror-image CTF style with two large
stony castles. Lots of sniping from battlements and stuff,
fps a bit low in just a few spots.
(shot) — Another treatment from
the "PlayICQ" map from Grifter's
Maps set, using some of the new textures from the
texture pack I posted a while back. The new textures
may be a bit obtrusive here, but a very solid open CTF
design with a big tower in the middle.
(shot) — Another CTF map,
this one with narrow passages, watery and dry, between
areas. A bit more free-flowing than the others, fast
framerates, worth a look-see.
by Grifter and Taco
(shot) — A map Grift and Taco
started over two years ago and never finished. Grift's story:
"The evil Bob Grahm's iron fisted rule has pushed this border town too far! An uprising has occured and the town is destroyed and abandoned, luckily, you and a few other
Outlaws arrived just in time for some deathmatch/team play/ctf fun!"
Different thinking than most maps, makes it very hard to
access many areas... I couldn't even figure out how to get
to the second floor of the warehouse (respawn?). Tricky
Vulture Canyon 1.1s
by DrDeath2 — Just an update to the readme
Greenhead wants people to know the
has the maps page back up after recovering from some
nasty hacking. GodZilla has a NCAA basketball pool
going on at
BTJustice has started a perpetual poll of who's yer
fave OL character, and has a link to the growing CNET
User Opinions for Outlaws page, all on
New link from TheRock:
And to wrap up, another
work d'arte from Arrowsmith,
this one purporting to show Bob's secret membership in
err some sort of bad boys paramilitary organization. No I'm
not sure I get it either.
Phew that still took a long time... sheesh. Gotta get
quicker at this and not run off at the mouth so. :P
* * *
Hunters, Take Two
Grifter got the footstep sounds in and sent along
his new map,
A fast, pretty little map, the kind of simple organic
rocky areas that just whup so much booty in Outlaws.
Check out the
shot while yer downloadin',
then go play.
* * *
Updated Desert Sanc
D1_&_Only (call him "&" for short) sent in an updated
version of a recent map of his with a complicated
Sanc 1.1. Looks like TheRock helped on this map
too, according to the txt file. There's a big new rock
bunker shield thing, I think that's new. Check the
shot. Got that crazy two
sky problem going on here though, kind of distracting.
Dr Back from the Dead
DrDeath2 has at long last updated
rearranging the design a bit and adding a semi-humorous
FAQ in which he interviews himself. For instance: Q:
"Do you think anybody is reading this far into the FAQ??"
A: "Well umm no but I like practicing my typeing in my spare time..."
Aren't FAQs fun?
Don't Direct Link to My Files
Come to think of it mebbe I need a FAQ... or actually
a SHAQ, "Should Have Asked Questions." Hmph. 'Cause it
seems that more and more sites, especially new ones, are
just slapping up "maps" or "files" pages that are nothing
more than a list of links to files on
my ftp server. That
isn't okay by me and as people are discovering, I won't
post links to sites that link directly to my files. It's
perfectly okay by me to put up a link to my server, or
one of the subdirectories, so long as it's clearly labelled,
ie ftp.paleface.net/maps "Link to maps at Paleface.net."
That's swell. And you're always welcome to download the files
off of my server and put them up on your server. But it is
not okay with me to put direct links from your site to files
on my server.
Why not? Am I just being selfish? Well sure, I mean I
pay for hosting these files and I want people to come visit
my site, that's why I have the darn files here in the first
place. But also think about this—if my site went down and
all you had on your site was links to my files, you page
would be useless, right? Yes. It's silly too because in almost
all cases people are linking to a small amount of files that
they could easily move onto their own server. Now I know
people haven't been doing this to try to be sneaky, I just
haven't been clear enough about it before, I guess. So
please, don't link directly to my files. Thank ya.
So now that I'm done with the daily round of griping,
here's another file for leaching: oh wait no scratch that,
there's something here he'll want to fix first. Sheesh.
Maybe have it for ya later this weekend.
* * *
Someone Save Our Ship
Taco_Bill_1 sent me a new map made by himself
and Jdavis9 called
Why it's called that I have no idea. Very very odd map
with sort of buildings and pitch black tunnels and
unusual texture combinations and moaning stairs and death
trap floors and stuff like that. Lots of doors that won't
work too well in lag. I did kind of get a kick out of the
antigravity area that kicks you up and forces you to aim
for a swimming pool on top of a nearby "building." Framerate
pretty good too, except for a few minor 3dfx glitches but
hey, this is their first map. See if you can tell what's
what in this screenshot.
Mousey Renaming Tip
Chet in response to my F2 rename tip pointed out
quite rightly that you can just highlight a file, then
click it again to rename—don't click fast enough for it
to register as a double-click, just a bit slower. There.
See, now I've never been patient enough to wait that
extra split second. Probably should try it and see if
I build some character or something.
* * *
Two from 007
SCH_007 sent me two maps.
River 2.1 is an update to his single-player map that
fixes a bug where it told you that you were done before
you really were. I think I remember being puzzled by that
come to think of it. It's a fun little single-player
adventure, check it out—and if you already have, see the
never-before-seen true ending.
is based on the unfinished "PlayIRC" map released (along
with a bunch of others, check the old news) recently by
Grifter. Nice lookin' symmetrical CTF arena thingy,
ya know two forts facing across sloped canyon, pillbox in
the middle type of thing. If you don't know what in heck
that means try squinting at the
screenshot. Look, I think I
see Elvis! Or mebbe it's a metal barricade, ahh the
Sanchez in Space
Remember that strange cartoon Arrowsmith sent in
with Mary having a bit of a space accident? Me neither,
really, oh wait yeah she was hanging on the moon or something.
Well the next installment is called
Jack Mission depicting Sanchez
off to save her on his rocket. No phallic symbols here,
nosirree. Very, very strange stuff, Arrowsmith is starting
to worry me. ;)
Zeroping Not A New Thing
It seems there's this server-side Unreal Tournament mod
that alters the normal client-server hit detection of
the game so that you don't have to lead your target in
a laggy game. Does this by determining the hit on the shooter's client
machine rather than having the shooting client upload the shot
information to the server, and the server process it an'
figger out who got hit, then send that message to the target.
Gosh this amazing new "zero ping" shooting sounds amazingly
like... Outlaws! I mean, Outlaws has done that from day one.
Here's how the author describes it: "When you hit fire
on a Zeroping server, your weapon fires immediately. No lag.
Whatever's in your crosshairs gets hit." Wow gee that sure
would be revolutionary except that Outlaws has done that
for over two and a half years. The author also notes that
the mod opens a big security hole for people to hack their
characters, since UT doesn't have secure map protection
like Outlaws does. Oh well, mebbe they'll get it some
Pale and Crunchy
I ain't sure of this but just a heads up, I may be left
with virtually no free time starting some time next week
as it appears I am about to be hijacked by a development
team deep in crunch time looking for someone to come in
and kick some bootie. "Crunch time" is that fabled time
in game development right before a product goes off for
duplication where everyone works like Industrial Revolution
era child laborers for several months or more. Sound like
fun? The excitement wears off quickly, let me tell ya.
So anyhow if updates get fairly infrequent you'll know why.
I'll try to keep posting new maps and links to my last
breath but may not have a lot of time for much snappy
patter. Try not to hit your head when you jump for
* * *
The Center Expands
Trooper wrote to say that
Center has added two new sections, "Tourney" and
"Post a mail." "Tourney" is a news section specializing
in tournament news and results, and "Post a mail" is a
section inspired by the recently discontinued OL web-rag,
Wire, where Blackthorn posted mails sent to him
by the OL community. Yet more goodies to make visiting
the Outlaws Center good fun.
Just Say NNO
Chet sent me the URL for his new posse site:
NNO: No Nonsense Outlaws
Interesting layout in a posse site by Chet. He's
still working on it but you can find a good deal of
info on the NNO posse, a selection of top maps for
download and a fun "chat show" between Chet and
fellow NNO Manco, among other goodies.
Bloody Good Fun
KrummWaffe sent me his latest map,
Basin. Actually it's a dry river basin, but of
course the point is that because it's so conveniently
located between two opposing fortresses it will kind of
get messy down there on the caked mud. Oo. This is a very
attractive map and though the forts have an open design,
framerate didn't really get too bad even looking across
the whole level. Trenches and little shacks make good
sniping spots and there are tunnels to boot. Watch out
for the gorges at either end of the basin. Very nice stuff
for compact CTF fun. Check the
'Nother BOC "Guess the Levels" Contest
GodZilla sent word that the third "Guess the Levels"
contest at his
BOC Outlaws Posse
where you try to guess which levels a bunch of
screenshots come from has just come to an end with Oze
winning, guessing 7 out of 8 in the fastest time (nobody
got a perfect score!). Of course, this means contest #4
is just starting, so why don't you head over and see if
you can get 'em all. Oh I think there's a prize too, or
somethin'. Go check!
Sequel Rumors at PC Gamer UK
This is kinda interesting. British Outlaw
RAF mailed me that he made a post on a message
board at PC Gamer UK
about the Sequel Petition.
One of the replies came from someone on the PCGUK staff,
apparently, Matt, who had this to say:
From fairly recent chats with various insiders at certain companies
(sorry, but I can't name names), I was told that a sequel to Outlaws
was on the cards at Lucas Land. No hint of when, although I'd be
surprised if there weren't quite a few juicy announcements by the
team at E3 this year (beginning of May).
RAF made his post that under the name "Gomacadeshez." You
can jump to Matt's reply that I quoted above right
(err just hit the "Guest" button).
Now note that Matt says "certain companies" implying that
he didn't hear this from LEC themselves. It also doesn't
quite jibe with what LEC has told me, which is that there
aren't any plans yet. But hey, magazine rumors even if
they're pretty vague are juicy
stuff ain't they? Thanks also to another UKer,
Oldtimer, who noticed that reply of Matt's as
Speakin' of the petition, salmoides continues his
tireless campaign to get it mentioned on every gaming news
site in existence, he's struck gold again with a mention on
not to be outdone, RAF got it slapped up on
("Where gamers live to siege the day." Geez...).
Surge, Siege, hard to keep track of these sites I tell
ya! Thanks to sal and RAF fer blowing the petition's horn
yet again, as it were. :)
Here's Blood in Your Eye
Blood sent me a linky-dink to his new page so
BloodEye's Outlaws Page
Layout is a bit roomy but the graphics are compact
and attractive. Short selection of maps for download,
list of cheats, links, message board and a lil' news
section on the front page.
Bonus Tip O' the Day
Did you know there's a shortcut to renaming files in
Windows? That's right, no more cludgy right-clicking and
selecting Rename from the pop-up menu for you! Nosirree
Bob! Try this: highlight the file you want to rename and
press F2. Voila! Amaze your friends, stun your enemies and
stupefy your family with your mad Windows skillz. Warning:
they may get jealous and harbor bitter hatred against
you. Don't blame me.
* * *
Grifter is showin' his generous (or lazy, take yer
pick ;) side to the LawMakin' community by releasing a
of six unfinished levels. Here's what he had to say
(I included this in a .txt file in the .zip, the .zip is
in my "temp" directory so get it now before it's gone):
Well i got to thinking... Ya know how LEC released those
unfinished levels? Like the one Taco made into Taco Falls. Well,
I realized i had a few unfinished levels that weren't tooooo
bad. Some of them have a just a few rooms done, some of them are
near completion, but either way they are maps I didn't want to
finish. So I figured I would release them to the Outlaws
community, and maybe someone would pick them up and finish one
of 'em. I am also kinda curious if they are gonna turn out
anything like I had visioned them to. I am asking that anyone
who is going to finish these levels give me the credit for
starting them, but that is the only catch. The following is an
outline of what I wanted these levels to be like...
Birth of a Web Site
Chalet: Believe it or not the Outlaws had a Country Club! Not
much here, Pool, Tennis Court, a Well, a Porch, and some kinda
River Rat: This level is almost completed. Pretty much all that
remains is some texturing, item placement and whatever else...a
PlayIRC: Started as a shamless plug for IRC that I had SIR_Sling
help me with for ideas (seeing as he is such a sorry lawmaker :
P.) The idea behind this one was to pretty much ignore a
believable environment, and concentrate on strategy. It is
completely semitrical, hopefully enough to confuse which way
you're supposed to go. Lots of little bullet shields, a little
place in the middle for sniping and 2 opposing bases that allow
you to see the whole field. This map is almost completely
finished, and I'm really not sure why I'm releasing it, but my
loss is your gain right?
Freight: Was supposed to be a freight station or something like
that. The switch (non-functional at this point) was going to
open and close a door to some passing tracks. All that is there
now is the basic station building, and a terrible texture job :P
Canyon Oasis: Kinda stole the name from Jedi Knight, but if ya
look at the level it's pretty self explainatory, a Canyon...a
Waterfall, James Anderson's best wet dream. :P
Seaboard: Well I pretty much forget what this was supposed to
be. It's open to your ideas.
That's it! Hope someone finds something they like in here.
Rebel wanted me to get a link up to his newborn
and still under construction Outlaws site, may be a bit
premature but here goes:
Have Some Peanuts
TenTacos sent in
a CTF map so-named for the shape of the curved hourglass
canyon in which you'll spend most of your time. You don't
see too many original CTF designs, but this is one. Didn't
hear footstep sounds and the overall lighting is a bit
gloomy, but the layout is very fast and solid and should
make a good place to pitch a CTF match or any other kind
of match you might want to hold. Check the
Sanc You Very Much
Snagged new map from D1_&_Only called
Sanc, text file says it's based on "Winter Sanctuary"
(of which there are like two or three versions) which is
of course based on the original LEC "Santuary" level. Do
we really need another Sanctuary? Well probably not, but
this one really isn't all that bad. There are some trenches
and tunnels and things around, basically a bit more to do
out around the town. Not that that hasn't been done
many times before either, but what the heck. Here's a
Petition Sitings Rumored
The Sequel Petition has been
getting hit pretty steadily this weekend. salmoides
to post a link in their daily news and Raf says
that a link made it up at some point in the news at
Thanks for workin' th' trenches guys! :)
Speaking of Raf and sites, he mentioned that 3DGN has up
Back at Outlaws article in which they reminisce
We can't forget multiplayer either. While LucasArts unfortunately decided to
sign on with the Microsoft Internet Gaming Zone, you could at least get to
play for free and with up to seven other people in both night and day missions.
You could even pick your own character, and while they didn't have wildly
different stats, it gave the game just that little extra spice and personality.
You could literally have cowboy vs. Indian battles.
You know, it really chaps my hide when people talk about
something that is still around in the past tense. If they
liked it so much then what the heck is stopping them from
playing it now? Does it run too fast on their overclocked
Pentium IIIs? :P
* * *
Web Site Warnings
Truffle wants people to know that yes, he knows
his sbdclan.com site is down right now. The domain
registration got a bit screwed up, but he hopes to have
everything sorted out in a week or two.
Greenhead wants folks to know that although
the map and message sections of the
Outlaws are down right now, he is working to get
'em back up as soon as possible, and may even change
servers if that's what it takes. More power to 'im.
One last warning,
Center has been posting interviews with well known
Outlaws players at the rate of one per day (at least!)
and even yours truly may not be safe from Robond's
Banjo sent me a very thought provoking (not to mention
long ;) email about the possibility of doing an Old West
MMORPG (don'tcha love silly abbreviations? that stands for
"Massively Multiplayer Online Role-Player Game" or something
like that). Here's the first bit of it, I'm hopin' I kin
get him to post it in its entirety on the
Message Board so y'all can discuss it ta yer heart's
I was thinking the other day. I know I shouldn't, because it REALLY gives me
a headache, but sometimes I just can't help myself. Anyway, I was thinking,
what would a game like Everquest or Asheron's Call be like if it had a
Western theme - you know - like Outlaws? Maybe they could call it
"WestWorld" or "EverWest" or something. At first the idea seemed kind of
silly, but the more I thought about it the more I began to come up with
ideas that seemed both possible - and fun!
Well that's a pretty good start, eh? If you think about it,
the Western genre really hasn't been explored much at all
in games—probably just isn't as sellable a concept as some
crazy alien world or something. And of course the reason
I like OL isn't just because of the Western theme—somehow
it just seemed to fit it right. But westerns remain largely
untapped as far as game design goes.
I know there are those in the OL community (including myself) that have been
hoping and writing and pushing for Lucas Arts to make a sequel to that
lovable (but dated) old shooter, but maybe that's not the answer. Maybe...
just maybe, the answer is a complete overhaul that will both satisfy the old
OL crowd AND bring in a whole new group of players willing to ante up $10 a
month to live (and DIE) in the Old West. Imagine: A wide-open country -
chock-full of dangerous man-eating animals, ruthless Mexican Banditos, and
more Indian tribes than you can shake a stick at. NPC's (that's non-player
characters) would serve as lawmen inside the towns: ensuring all residents
and travelers a safe haven. Outside the towns, however, would be a different
In fact, I've been thinkin' quite a bit lately about another
western game concept of my own. I'll give ya a hint: what
would you think of a play-to-play (like EverQuest and
Ultima Online) Old West first-person-shooter? Why in heck
would you pay to play, you ask? Well, wh-... nah, I'd better
not give the whole idea away. Y'all just use yer imagination
on that one.
Informative Win2k, WinMe Article
Okay so mebbe I'm the only one who cares about this junk,
but Gamecenter has a pretty informative
under Win2k and the upcoming WinMe—"Windows: Millenium
Edition," MS's next "consumer" OS. Actually doesn't look
like WinMe will be much of a change and let's face it,
MS has a total monopoly of the consumer market; they really
only have to change just enough to count it as a new version
then sit back and watch the cash flow in. Looks like I'll
be able ta stick with good ol' Win95 OSR2.1 longer'n I
* * *
Savior Turns Ladder to Hansum
Savior wrote in to announce that because of a
certain thing that seems to be taking a lot of his time,
which he calls "real life" or something like that, he's
handing the reins of
Outlaws Ladder over to Hansum, who old-timers
will remember as running one of the first and most popular
Outlaws ladders, back in "the day." Hansum also happens
to be at the top of Savior's ladder just now. ;)
SnotENoze is workin' on a single-player mission as
I think has already been announced. He's just starting
the third of the three levels that will compose the
mission and hopes to have it ready for preliminary testing
by the end of the month. I'm sure he won't lack for
test volunteers. ;) He also sent along some screenshots
to whet yer appetites:
shot 1 and
Salmoides Strikes Again for the Petition
I can't say enough about the amazing work salmoides
is doing, completely on his own initiative, to get news
about the Outlaws Sequel Petition
posted all over the web. His latest willing victim is
3D Action Planet;
thank you sal for being persistent and thanks Planeteers for
posting the link. Of course, I have had some words to say
in the past to the effect that I'm glad there never was
a "PlanetOutlaws" and I still stand by that, but it's awful
nice of them to support the petition. :)
* * *
The Outlaws Centers on Vader
Trooper lemme know that
Center followed up yesterday's interview with
Dirtyolero with another old timer interview today, of
Vader by Robond. The questions wander at
times but Vader does reveal that he and Zeus are camped
out in the Zone, seeing if they can win 100 straight
2 on 2 matches. Whoa, talk about determination! Anyhow
go check the Center for the rest of it, you have to click
the "Interviews" link on the side menu to get to
More Three Way from Truffle
Hey, that ended up much better than my first title. You
know, sometimes these things just seem to write themselves.
Truffle sent a
version of Three Ways to Cross, his CTF map whose first
he released a few days ago. A couple little bug fixes here,
including the addition of invisible walls around some
of the bridges—not quite sure why from the readme but
now you have to be careful about trying to cut the corners
when running on the bridge.
* * *
TOC Talks at the Center
Trooper is punchin' away with his rejuvenated
Outlaws Center, determined to make it a real
happenin' Outlaws place. He's assembled a crack team
of correspondents known as "TOC"—The Outlaws Center Team.
You can see th' first fruits of this labor at the Center
right now, a nice intimate lil' interview with WAC
mainstay Dirtyolero by Robond. Fun stuff and
a great start for the new reporting team. :)
Petition Updated, La Dee Da
The Outlaws Sequel Petition
is cookin' right along, just updated it and we're now
at 1608 signatures, thanks in no small part to mentions
on Blue's News and
some other fine game news sites. In fact I see that both
Blue and loony signed it, and yes I am
a shameless name-dropper, thank you, but those two are
just the sweetest... awww! And thanks of course to the
1606 other kindly folks who've added their John Hancocks, and
to all those who are gonna go do it—right now! :P
* * *
It's a Hard, Hard Grave
Martone told me of a new map over on his
Gang Busters site called "Hardgrave's Pattern Rigor
Mortis" by KrummWaffe. KW took LEC's "Hardgrave's
Pattern Repair" map and added in a bunch of buildings,
cliffs and caverns around it. Very nice lookin' work,
but the open design just kills framerates up aboveground;
I look forward ta seein' KW go off on his own maps from
scratch one of these days. HPRM comes in two flavors, ML
and not ML, and you can grab it at OGB—I would'a jus' kept
it in my temp directory anyhow as it clocks in at over
700k with lots of custom taunts and a few custom
graphics. But I do got some screenies:
shot 1 and
Grifter Revisits Sandhills
Grifter sent me a new version of his map
[note that I have overwritten the old version, I normally
keep old versions around but his old .txt file didn't credit
Templar for the sand texture, that always kinda bugged me].
I think the only other real change is that he's added in
running sounds. A pretty nice small DM type level in the
dunes, check my old
#Outlaws_Players Tourney, Site News
But Grifter wasn't done! Guess he's been on what he calls an
"Outlaws vacation" fer a while but he's now back to work...
Anyhow he mentioned that Robond won this week's
IRC Outlaws Tourney out of a field of 15 deadly
sharpshooters. Grifty's also thinkin' he'll take over
updating the #O_P web site (uhh not sure where it is right
now) so we can all look forward to that.
Textures to Die By
Hey LawMakers, want more textures? Well I could maybe make
some, but it'd take me a long time. Much easier to swipe
'em. :P So here I was playing Die by the Sword a
bit yesterday and I thinks to myself "Dang those are some
sweet rock textures." Then I think "Those'd look nice in
Outlaws." Then I think "Should I?" Then "Naw, but I'm gonna
So I done swiped 'em, here ya go:
Not a small download at 6.53MB but with probably 300 some
textures, most in two or three handy sizes for over 700 total
images, I think you'll agree it's a bargain. Here's some
previews of the goods:
rust. Now these are 8-bit
textures and will need converting to an OL palette, I think,
but they should convert rather well as they're mostly in
a similar brown-grey-red range. Get 'em now 'cause I don't
think I'll leave 'em up there fer too long.
Now in the hopes of holding off a lawsuit for a few minutes,
I'll tell ya that if you think these textures are cool,
just wait until you check out the full game. It's been out
for a long time now (nearly as long as OL hehe) so heck
you can pick up DBTS and its excellent expansion pack,
"Limb from Limb," from the
fer a mere $20 altogether. Like OL, DBTS was severely
unappreciated by the buying public but developer Treyarch
really managed to put together a game whose like will probably
not be seen again. The patented "VSIM" control let you
move your character's sword naturally in any direction with
your mouse and coupled with 3d-mesh characters, true limb
removal and simply amazing character hit detection and
physics, DBTS really delivers a fun, deep hack'n'slash
experience. Throw in over a dozen playable creatures,
each with their own fighting styles and believable AI,
an excellent arena mode (years before Quake
3 Arena, I might add) where you can even team up with
the AI to fight others, and an awesome ambient dark-fantasy
soundtrack, and you've got a winner. The 'net play never
worked well, swordfighting hit detection is just too
sensitive to withstand internet latency, but after OL this
is the game I'm most itching to play on a LAN (I've only
played internet DTBS once and that was with one of the
producers so I felt an exception could be made
Most of you probably already knew this but just for those
who really didn't pick up on it, like me, from what I've
been reading over on
ZDNet, Microsoft is
marketing its much-hyped Windows 2000 as being a "business"
solution. In fact if you go visit MS's site and poke around
you'll find they recommend Win98SE rather than Win2k for
home users. So much for their original claims that they'd
be uniting the Win9x and WinNT product lines under one
stable, user-friendly OS. I always thought it was odd
they'd say that, seeing as how if you have two products
instead of just one, knowing that one costs a good deal more
than the other but that a bunch of people will need both,
you can make a lot more $ than if you just had one
low-priced product. :P
So I guess I'll jus' be stickin' with good ol' familiar
Win95 OSR2.1 fer my next system. Apparently MS's official
next step for the Win9x line will be out late this year,
working name being "Windows Millenium." Hoorah.
Happy Map Suprise
COOL_Young_Rat and Silverjaw wrote in (how do
two people write a single email? :p) to announce that they
have a surprise map coming out in a week or two. Why it's
gonna be such a surprise I dunno, but that's what they say
so there you have it.
* * *
Dutch Dig Outlaws
Zeurdoos wrote to say that Outlaws fan Stijn
Bolle has written Dutch game mag
about the Sequel Petition.
They've got an OL review on their site, but darned if
I could find it—it's in Dutch, natch, and nearly crashed
my crusty old browser too. :P Zeurdoos also wanted to mention
that his internet access has somehow been screwed over by
a recent install of ICQ so all he's got right now is email,
just in case you were wonderin' why you hadn't seen him
Speakin' of the petition, we're nearly to a nice roundish
number so I'm gonna hold off updating it today, I think we'll
reach this nice plateau (nothin' major, I just like zeros)
Bam! Pow! To the Moon!
Or however that goes. Arrowsmith sent me in a
literally very far-out
cartoon involving Mary
and a big pizza-pie, or something. Ouch, my eye!
[note to self: cut back on lame obscure humor]
Super-fly Truffle [another note to self: stop watching
campy Quake demo movies] is happy to announce that his
posse--errr... clan site now has its own domain:
sbdclan.com. Ah, isn't
it grand to have yer own .com? It's a real freeing feelin',
I tell ya. Oh wait, this here is a .net. Well I got some .coms
too, but they're secret [final note to self: shut the heck
up before yer big mouth blows it]
* * *
A New GDO Site
So I guess GDO broke up or something? Would that explain
site hasn't been updated for a while? Hmm. Well
Bloodeye says they'd had a breakup, but some
members are starting it back up, which is why he sent
me the following URL:
The New GDO
In terms of plain web-craftsmanship this site has
real issues. Gratuitous Java and cursors, among
other things, make browsing quite a pain. If you
can find 'em there are recent levels for download,
and a short list of members. Fortunately this is
a work in progress.
Back at the Center
Trooper mailed to let me know he's back working
Outlaws Center site but guess what, he needs news
to keep it smelling fresh, so if you need publicity for
yer newest Outlaws stunt, he's your man!
Three Way With Truffle
I swear I don't make this stuff up. Truffle
told me about a new map at
to Cross. Sound a little risque? Well all it
means is that it's a CTF map with two forts separated by
a gulf with three bridges over it. What did you think
it meant? :P See, here's a shot
to prove that it's all innocent... well, if you regard
hangman's nooses as innocent, that is. Nice lookin' place,
love that smooth astroturf texture, could use some lighting
effects... Main dig against it would be that framerate drops
looking across the middle but hey, three bridges there, you
gotta give somethin' up for that, right?
Another Shameless Plug
His words, not mine! ;) BanjoMan wrote to tell me
that he got another mention of the
Sequel Petition posted on
News, this time in the
section waaaay down towards the bottom. So that explains
all the signatures on the petition that have come in over
the past few days, I was wonderin' what was up. :) Gonna
hafta do another sizeable update soon, weekend sounds like
a good time. Thanks Banjo and Blue! (I should note that
Banjo's theory is that Blue is a huge OL fan who's kind
of been in the closet or something, so if people were to
keep writing him about the petition from time to time
he'll keep posting the link. Pretty sneaky...) I'd like
to thank Jason loonyboi Bergman fer gettin' his
Hancock on the petition oh and he moderates the mailbag
over there so probably owe more thanks to him than to
Blue this time (okay so I haven't posted it
yet, gimme a break I got another 13 hour day at work
tomorrow, dangit :p (they give me free pizza :d))—lookin'
forward to that Mario Golf GBC review, boi!
* * *
The Ultimate Guide?
Oooo... What's worse than a Monday? A Tuesday after a three
day weekend. :P
Oze has yet another OL site now, here 't'is:
The Ultimate Guide to Outlaws
Informative site by Oze where he's gathered together
info from a number of other OL sites as well as some
of his own stuff. In-depth descriptions of the game
elements, posse list, cheats, tactics and video tips
can all be found here in a pretty easy to navigate
Webmaster Kidnapped, Captors Demand News
Oh dear me, what is the world coming to? Gawrsh. Got this
in the mail:
To Whom it may concern:
Swift Arrows outlaw depot will be discontinued. No one cares about
it and no one emails me anything, news or nothing. It may be saved
if people came to it, read it, AND SENT HIM
SOME FREAKIN' NEWS. But people are to caught up in other sites to
notice. If you, whoever this goes to, cares about this site, tell
everyone to drop him a note with some news or Swift
Arrow will die. He is being held up.
Now of course I have absolutely no idea who could be
behind such a nefariously ingenious plot but I think just
to be on the safe side if you have some news you want to
spread around you'd better make sure to send it Swifty's
way. Oh and that would be to
Arrow's Outlaws Depot, note the new URL.
* * *
The Real Square White Sprite Fix
I hope... anyhow I discovered that I could fix my Voodoo3's
problem with some small sprites like bottles and ricochet
dust turning into white squares by doing this:
right-click on the desktop, select "Properties," choose the
"3dfx Tweaks" tab in the Display Properties window that appears,
select the "Glide/OpenGL" radio button and uncheck the "Force
triple buffering" box.
I'm not sure why I wasn't having that problem before...
maybe this is a sign that the constant overclocking is
beginning to burn out my V3's RAM. ;)
Wakka Wakka Wakka 2.0
Karrde sent me his much anticipated new map,
v2.0. Where was v1.0 you ask? Well I saw a few problems
that I knew he was gonna wanna fix to make this one of the
coolest maps ever, and he fixed 'em lickety-split.
So what is it? Well like Raptor's
this harkens back to the classic days of gaming, thrusting
you bodily into the original Pacman table, complete with
powerballs, ghosts, fruit, dots oh and even Ms. Pacman
as a bonus. You can see from the
screenshot (yes this is
a shot of me playing with myself, but at least Ms. Pacman
is involved :p) that he's got
totally custom sprites, textures and weapon graphics in
there to engulf you completely into this Pac world. What
you can't see there are the wonderful, old arcade sound
effects for everything from picking up powerups to
Each character is a different Pac-character, with the four
ghosts (Inky, Blinky, etc), Mary as Ms. Pacman and Doc as
Pacman. You'll even see their new pictures on the character
selection screen! Not to mention the cool game ending
screen... awesome. I think my favorite part though is
that the dots function as 1/5th canteens, so if you're
injured guess what you do? That's right, run around
chomping dots! Ingenious!
Perhaps the only downside here, aside from the literally
rough-around-the-edges character sprites, is the rather
low framerate if you stand on top of the maze. But it
stays quite playable and besides if you want to avoid that
you could just stay safe down in the depths of the maze.
Okay so another downer is that the download
is over 800k, but looks to be well worth the wait.
Is It Pinball or Pball?
Speaking of Raptor's Pinball map, Earcaraxe sent
me his new map,
It doesn't have custom sounds, graphics, or spring pads
like Raptor's near total-conversion, instead it's kind of
an open-field obstacle course between two bases, looks
intended for CTF. Lots of problems with transparent ground
and textures on a 3dfx card, but if yer runnin' in software
you'll enjoy some good framerates and a solid if simple
Ah what a song that was... err wait no I'm supposed to be
talking about Desperado's new map,
Town. This is a pretty nice map, he gets a good amount
of buildings in there without seeming crowded or dropping
framerates. Also a nice touch with the fortified entrance
to the town. Lighting could be more consistent and object
placement less clumpy, and those with 3dfx cards will want
to avoid the cave hidden behind the waterfall because of
a nasty hall of mirrors effect, but this is a very impressive
showing for Desperado's first map done all on his own. Check
this nifty shot.
Whew, is this a day for new maps or what? Happy President's
day, by the way. :)
Johnny Zombie sent along his newest,
Dynamite Shack. Now this is th' kind of simple, just
plain fun small deathmatch map that I dig on, a little
shack up on a rocky hill with canyons, a cave with tunnels,
a cliff ledge, and gosh darn fun. Check the
Outnet Finds a Home
lindow gave me the URL of the brand-new site
for his wildly popular Outlaws IRC utility, Outnet:
Outnet for mIRC
Official home page for lindow's amazingly easy
program that makes joining and hosting Outlaws TCP/IP
games through Internet Relay Chat (IRC) a breeze.
News, FAQ, and of course the latest versions of all
the software you need.
And just in case you missed it before, here's what I
have to say about Outnet: "A beautiful little utility that makes hosting and joining Outlaws
through the IRC client mIRC a breeze. Just run the script and
the friendly little Outnet window appears, ready to post an
IP for a hosted game or scan for IPs that other people have
posted and which, once found, it can join automatically with
the press of a button. Faster, easier and more reliable than
the Zone; you'd be a fool not to give this baby a try. Requires
mIRC version 5.61 or higher
but of course, mIRC is the most popular FREE IRC client there
is so what's the problem? Get it all at Lindow's site
RCS Now RCA?
BigDogCH, creator of the tremendous
Gang single-player campaign, had an interesting question
that I have no clue on so I'm gonna throw it out here:
I was just told by a recent completer of The Waddy Gang, that the new versions of Outlaws are being released with a small difference. Something to do with the single
player maps having to have an rca extention instead of rcs. I don't know if this is accurate, buy my informant said that The Waddy Gang did not work until he changed the
extension to rca. Has anyone heard anything about this?
Not me. If you know more, lemme know!
* * *
Ki_ll_er sent in a
version of BDO which I am calling version 1.1. No
word what's new.
Another Winter Repair
BossMan liked Gas's "Winter Repair" modification
of LEC's "Hargrove's Pattern Repair" level so much that he's
made an unofficial sequel which he calls
Repair 2. I don't think that's _quite_ what Gas intended
when he said others could use the map as a base, so I
modified the .zip name so it's clear that the map is by
someone else. Anyhow, it's "Repair" in wintertime, looks
like he added trenches around the fence (with very minor
3dfx clipping glitches) and uh not sure what else.
Run Moose's "Gauntlet"
Moose sent over a new CTF map,
This is an interesting map, not the usual symmetrical
two bases facing each other type of thing but rather two
very different forts with treacherous paths and obstacles
in between. The paths are in fact pretty narrow so there
are gonna be a lot of traffic jams as the two sides battle
for the flags—can we say "road rage?" Kind of a change of
pace from the usual CTF. As you can see in the
screenshot there's a little
glitch where the sky shows up with a wood texture when
viewed a certain way on a 3dfx card. Not terrible but kinda
Jackson from Axe
Not sure which the name refers to but Axe56 sent in
a new map,
Very scenic map with an irregularly shaped valley, waterfall,
river, water tower, etc. A few very minor 3dfx clipping
glitches aside this map has lots of eye candy but it
does take it's toll on framerate, especially over by the
river. Axe mentions that he's got some .inf stuff in there
(things you can move usually) but I didn't stick around
long enough to spot 'em—those things typically aren't very
lag-friendly but used very slightly they ought not to be
too bad. Here's the nice-lookin'
Voodoo3 Driver "Fix"
I'd put it off for a little while but yesterday installed
the latest Voodoo3 Win9x drivers from
3dfx. Now I'm seein'
small sprites like smoke from bullet impacts and bottles
turn into white squares when viewed from certain spots.
That's a problem I had been seeing
in the WindowsNT V3 drivers
for some time now. Fortunately the new NT
V3 drivers fix that problem, so what you can do (and what
I have done) if you are seeing that problem in Windows9x
is download the NT drivers, open the .exe
file with Winzip and extract the glide2x.dll file into
your Outlaws directory. Only do that, of course, if you
are seeing those white squares because otherwise the
drivers seem to perform absolutely identically. If you
wanted to go back to the Win9x drivers for Outlaws all you'd
have to do is delete that glide2x.dll that you put in
your Outlaws folder.
* * *
Gimme a B, Gimme a D, Gimme an O
Ki_ll_er sent in yet another map, this'n
dedicated to and named after his posse,
He's got the two houses facing each other across a valley
thing going on here, with huge letters B D O written in
the sand between. A neat idea, unfortunately one that
yields horrible framerates in Outlaws' sector-based
engine. Also pretty darn nasty see-through areas on
the ground on yer 3dfx card. Yee-ow.
Waddy 2 Goes Bye-Bye
Doh!! BigDogCh, creator of the fantastically
Gang single-player campaign, sent this note:
If news is ever slow, could you make a small post thanking everyone who has e-mailed me lately. I have had a band of outlaws that have been giving me tips, help, and
ideas for The Waddy Gang 2 over the last few months. Well, all of their help and advice is greatly appriciated. We have been working on this for a bit and were planning on
it being kept quite secret. Well, my computer crashed and everything was lost. Sorry everyone, but The Waddy Gang 2 is all gone. I am kinda bummed. Maybe I will
start it again some time, but as RAF pointed out, motivation is all gone. Anyway, there is still The Waddy Gang 1.
Also, since this recent interest in single player missions, I have been getting a bunch more e-mail from people who have claimed to beat The Waddy Gang on the Ugly
setting. The total is up to like 10 (i did not think it would get that high, maybe i will post their names on my site when it is finished). The number of people playing single
player missions is really skyrocketing.
Shoot, yeeouch. Well, hopefully BD will get inspired
again once his understandable mourning period ends. :(
I'll have to take a serious crack at Waddy one of these
days... errr... make that weeks, that thing is huge!
Color Me Blue
I'd just like to thank the fabulous Mr. Blue of
posting a link to the
Sequel Petition in his
"Out of the Blue" editorial today. Who's Blue and what's
his News? Only the most popular gaming site in existence,
but I'll just pretend y'all already knew that. :P Anyhow,
very nice—have gotten nearly 100 new signatures on the
petition today (well, they'll be there next time my
lazy self updates it ;).
Remember kids, always bet
Blue. Thank you, Blue!
Teasers From Karrde
Karrde sent along a buncha sneak peaks of his
upcoming level, whatever the heck he's gonna call it:
shot 2 and
shot 3. Uhhh... whoa!
I dunno what's goin' on there, but I likes it. :)
Another Hansum Ladder?
Way way back, kinda even before my time in the OL multiplayer
scene (yeah, this is old :p), a guy named Hansum
had a ladder site (shoot it's down now, I shouldn't have
reminded him about it last week hehe) that was quite the
popular spot. Well Hansum has been in and out of OL over
the years but he's back now, and mullin' over settin'
up another ladder, this one to be CTF-specific. Now THERE's
a fairly original idea, eh? Here's his thoughts:
Since my re-entry to the world of Outlaws, I have noticed that CTF has become very popular. I was wondering if there was enough interest in it for a CTF Ladder? What ya think? I've
been out of the ladder picture for a while but if there is enough interest, I'd be more than glad to give it another go around. I was wondering if you would post something about this on
your news site and see what type of feedback you get. The ladder would be either 2v2 or 3v3. I am leaning towards 2v2 because it is hard to get 6 people to meet at one certain time.
Maybe it could be 3v3 but you could have a team of 4 to 5 players where in case your best 3 couldn't show you would have 1-2 backups? I dunno, I would have to give it alot of thought
and there isn't any sense in putting that much thought into it if there isn't enough interest :). Maybe you could put an online poll or something on the news site asking if they would be
Now I dunno if he wants his email address posted, an'
I sure as heck don't wanna handle yer feedback on this
myself, so I say go post yer responses over on the
Message Board, that's what it's there for,
* * *
We Three KinGs of Outlaws Are...
...making a new web site. Notorious mailed to let me
know that he's got a new posse and, wouldn't you know it,
a new web site:
Nice grahics by Savior on this posse site. Not much
here yet but webmaster Notorious swears in his royal
purple font that more is coming. Small tips section
for newbies and V3 tweaking, a few files.
west_outlaw aka Warrior sent in a new map called
What's the scoop? Well kind of unusual layout, simple
two story building in a valley, surrounded by an outer
area with foxholes spaced around it, and a cliff ledge
that lets you jump up to the building's roof. Kinda clumpy
item placement but I like the job he did on the texturing
of the building, check it out it's oh-so
* * *
MadWithGunz to Take You "Hostage"
More single-player stuff today (whew!). MadWithGunz
I've read on your site about so many people are building SP levels and I've
been planning one for about a month now (writing maps on paper) and asking
questions. I've gathered all my info and finally ready to start building and
will be done in about 2 months. So be prepared for my SP map called
"Hostage". Which will hopefully (if it works) have more painful civilians
(kill you if you shoot them ones).
The Life of Buffalo Bill
Well I haven't done this in a long time but it's a slow
news day so what the heck, time to make up some news. I stumbled across
Last of the Great Scouts
The Life Story of William F. Cody ["Buffalo Bill" Cody]. This
is an "etext" from Project
Gutenburg, whose goal was to scan and archive old books
that are no longer protected by copyright. Looks like they
ran outta funds last summer but their books are still up.
Anyhow this biography was written by Helen Cody Wetmore,
Bill's sister. Should be a good read if yer inta that kind
of true historical stuff. :)
A Really Long Sentence
Okay now you really know I'm off my rocker today... Think
I'm longwinded? Pah, I'm worse than an amateur. Reading
through William Faulkner's "The Fable" this evening I
found myself engulfed in the following, which keep in mind
is a single sentence. Take a deep breath and don't
stop 'cause if ya do you'll get lost:
First and topmost were the three flags and the three
supreme generals who served them: a triumvirate consecrated
and anointed, a constellation remote as planets in their
immutability, powerful as archbishops in their trinity,
splendid as cardinals in their retinues and myriad as
Brahmins in their blind followers; next were the three
thousand lesser generals who were their deacons and priests
and the hierarchate of their households, their acolytes and
bearers of monstrance and host and censer: the colonels and
majors who were in charge of the portfolios and maps and
memoranda, the captains and the subalterns who were in charge
of the communications and errands which kept the portfolios
and maps up to date, and the sergeants and corporals who
actually carried the portfolios and mapcases and protected
them with their lives and answered the telephone and ran
the errands, and the privates who sat at the flickering
switchboards at two and three and four o'clock in the
morning and rode the motorcycles in the rain and snow and
drove the starred and pennoned cards and cooked the food for
the generals and colonels and majors and captains and
subalterns and made their beds and shaved them and cut
their hair and polished their boots and brass; and the
inferior and nethermost even in that braided inviolate
hierarchate: so crowded was the city with generals of high
rank and their splendid and shining staffs that not only were
subalterns and captains and even majors and colonels
nothing, distinguishable from civilians only because they
wore uniforms, there was even a nadir among these: men who
had actually been in, come out of, the battle zone, as
high in rank as majors and even colonels sometime, strayed
into the glittering and gunless city through nobody knew
what bizarre convulsion of that military metabolism
which does everything to a man but loses him, which learns
nothing and forgets nothing and loses nothing at all whatever
and forever—no scrap of paper, no unfinished record or uncompleted
memorandum no matter how inconsequential or trivial; a few
of them were always there, not many but enough: platoon
or section leaders and company commanders and battalion
seconds stained with the filth of front lines who amid
that thronged pomp and glitter of stars and crossed batons and
braid and brass and scarlet tabs moved diffident and
bewildered and ignored with the lost air of oafish peasants
smelling of field and stable summoned to the castle,
the Great House, for an accounting or a punishment: a wounded man
armless, legless or eyeless, was stared at with the same
aghast distasteful revoltive pity and shock and outrage
as a man in an epileptic seizure at high noon on a busy
downtown corner; then the civilians: Antipas his friends and their
friends, merchant and prince and bishop, administrator
clacquer and absolver to ministrate the attempt and applaud
the intention and absolve the failed result, and all
the nephews and godsons of Tiberius in far Rome and their
friends and the friends of the wives and the husbands of
their friends come to dine with the generals and sell to the
generals' governments the shells and guns and aircraft and
beef and shoes for the generals to expend against the enemy,
and their secretaries and couriers and chauffeurs who had
got military deferment because the briefcases had to be
carried and the motorcars driven, and those who actually
dwelled as paterfamiliae among the city's
boulevards and avenues and even less base streets already before
the city entered its four-year apotheosis and while apotheosis obtained
and would still (so they hoped) after apotheosis had ceased
and been forgotten—mayor and burgher, doctor attorney
director inspector and judge who held no particular letter
from Tiberius in Rome yet whose contacts were still
among generals and colonels and not captains and subalterns
even if they were restricted to drawing rooms and dining
tables, publican and smith and baker and grocer and wright
whose contacts were not with captains nor subalterns nor
with sergeants and corporals and privates neither since it was their
wives who knitted behind the zinc bars and weighed
and exchanges sous for the bread and greens and beat the
underwear on the river's margin stones; and the women who
were not the wives of directors or bakers, who
traded not in war but because of war and who in a sense
two thousand nine hundred and ninety-seven
of the generals were just one general were all one woman
too whether staff colonels stood when they entered
rooms or whether they lived on the same floor in modest
pensions with Service Corps captains or boiled the
soup of communications corporals or, troops themselves, received
their partners in what is called love and perhaps even is
from a sergeant's roll-call as a soldier receives his iron ration or boots
and no need for that partner to put back on his tunic
or greatcoat before going on into the lines because the
sergeant who checked him into and out of that love which perhaps had never let
him take either off, so that as often as not she
carried into sleep with her that night a dead man's still
warm and living seed; and then and last even anonymity's
absolute whose nameless faceless mass cluttered
old Jerusalem and then Rome too while from time to time
governor and caesar flung them bread or a circus as in the
old snowy pantomime the fleeing shepherd
casts back to the pursuing wolves fragments of his lunch,
a garment, and as a last resort the lamb itself—the
laborers who owned today only the spending of what they
earned yesterday, the beggars and thieves who did not always
understand that what they did was beggary and theft, the
lepers beneath city gate and temple door who did
not even know they were not whole, who belonged neither
to the military nor to the merchants and princes and bishops,
who neither derived nor hoped for any benefit from army
contracts nor battened by simply existing, breathing
coeval with the prodigality and waste concomitant with a
nation's mortal agony, that strange and constant few who
each time are denied any opportunity whatever to share in
the rich carnival or their country's wasting
lifeblood, whose luck is out always with no kin nor
friends who have kin or friends who have powerful
kin or friends or patrons, who owned nothing in fact
save a reversion in endurance without hope of betterment
nor any spur of pride—a capacity for endurance which even
after four years of existence as tolerated and rightless
aliens on their own land and in their own city still enabled
them without hope or pride even in the endurance to endure,
asking or expecting no more than permission to exercise
it, like a sort of immortality.
Whew! You skipped down to the end, didn't you? :P I'm not
going to say "A Fable," a rather abstract story about
a French company who mutinies in World War I, is my
favorite Faulkner, in fact it's quite a bit different than
his usual stories of the South, but boy, you gotta "give
props" to to someone who could go that long without needing
a period. Jeez, I really should'a pulled some OCR on that
instead'a typin' it all out...
* * *
Be My Valentine, Durnit
Arrowsmith sent along a lil'
Outlaws Valentine card
fer us all to enjoy. Now isn't that sweet? Uhh... I just
hope she puts that cigar out... :P
Sequel Petition Updated
Finally got around to updating the
Sequel Petition, now over
1400 signatures. :) Maybe we can get to 2000 sometime this
year, wouldn't that be nice?
"Outlaws Clan Ladder" Opens
Arrowsmith also announced the opening of his new ladder
Outlaws Clan Ladder
Very thorough design for a ladder site meant for
posse vs posse battles. Some of the text is a bit
confusing but there doesn't look to be anything
preventing this from rising to the top rung of Outlaws
Two Shots of Jackson
Axe56 is working on his first Outlaws map, to
be called "Jackson." Working the PR side of the map-making
biz like a pro, he sent me two screenshots of this work
shot 1 and
"Crossed Identity"—The Lost Episode
Andrew Cryer (aka "Raf") had a surprising bit of
news to send along today, especially what with all this
talk about single-player missions lately. Well surely
all you single-player aficionados remember his (along
with ShotgunMC and Picante) huge single-player epic,
Identity. Well, what we have here is the long-lost
mission of Crossed Identity. Thing is, it's unfinished.
He couldn't finish it because it somehow would just crash
with a pink screen as he ran it on his Matrox
Sooo, unless someone comes through with a miracle cure for
his video card woes, he's giving this map out so that you
folks can try to finish it. You'll see that first of all
it is just darn huge: he estimates two to three times larger
than his previous maps. There's a huge canyon area,
labyrinthine caverns and a stunning mountaintop monastery.
It's got a ways to go before it could be considered done—no
badguys and the puzzles aren't really finished up. If you
do use it, just make darn sure you give Andrew credit for
the base. Lemme roll in the shots:
shot 2 and
He also had this to say about OL single-player map making:
The reason more single player maps are not made are
1) It takes a lot longer to make a single player map, and for what? You get
nothing in return. There is little motivation. You can not play your maps
because you can just walk through them. One example of lack of motivation
was I kept saying Crossed Identity will be here in a couple of months, I
released it a year later.
2) Decent SP maps need INF scripting, there is little reference material
for INF scripting, I was lucky I had help off the INF master Dean Wermer
until he went missin! (actualy overcome with work).
What made me make a SP campaign (Crossed Identity) was the fact that there
were no SP maps even 1.5 years after the game was released. Now almost 3
years later we are slightly better off but here comes part 3
3) The OL engine is out of date and it is hard to use Lawmaker in comparison
with newer engines and their editors. You try a do things you can not do in
OL which is standard in other games. Lawmaker has a big bug, maps can have
both 3DF/X problems and non-3DF/X problems, map makers on a big project like
an SP map are more likly to suffer from this, and it does not help the
Single-Player SnotE Screenshots
Geeminee is today the day for screenshots or what?
SnotENoze sent along a couple screenshots from
a single-player level that he's been working on for the past
month and a half. He figgers he may have it done in a month
or so and heck he may even have come up with a name for it
by then. So here's th' shots:
snot 1 and
* * *
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